Game Information Tabs

You are a puppet created by Geppetto who’s caught in a web of lies with unimaginable monsters and untrustworthy figures standing between you and the events that have befallen the world of Lies of P.
You are awakened by a mysterious voice that guides you through the plagued city of Krat - a once lively place that has been poisoned by madness and bloodlust. In our soulslike, you must adapt yourself and your weapons to face untold horrors, untangle the unfathomable secrets of the city's elites and choose whether to confront predicaments with the truth or weave lies to overcome them on the journey to find yourself.

・ A DARKLY ELEGANT AND CRUEL WORLD
Unearth the secrets of the city of Krat – a place soaked in the style of the Belle Epoque era which once thrived due to its puppet industry and now sees its streets covered in blood.・BATTLE WITH TWISTED INSTRUMENTS
Develop a unique combat style to counter vicious enemies and terrain by weaving together dynamic weapon combinations, utilizing the Legion Arms, and activating new abilities.・WHAT’S IN A LIE?
There will be times when you will be confronted with choices where you can give comfort to others in sorrow or despair by lying…or you can choose to tell the truth.Carve your own path.
・A CLASSIC REIMAGINED
Experience the beloved fairy tale of Pinocchio reinterpreted as a dark, grim narrative that allows players to discover the secrets and symbols hidden within the world of Lies of P.Minimum Requirements
- Requires a 64-bit processor and operating system
- OS: Windows 10 64bit
- Processor: AMD Ryzen 3 1200/Intel Core i3-6300
- Memory: 8 GB RAM
- Graphics: AMD Radeon RX 560 4GB / NVIDIA GeForce GTX 960 4GB
- DirectX: Version 12
- Storage: 50 GB available space
Recommended Requirements
- Requires a 64-bit processor and operating system
- OS: Windows 10 64bit
- Processor: AMD Ryzen 3 1200/Intel Core i3-6300
- Memory: 16 GB RAM
- Graphics: AMD Radeon RX 6500 XT 4GB / NVIDIA GeForce GTX 1660 6GB
- DirectX: Version 12
- Storage: 50 GB available space
Leave a Review
Game Reviews
User: 76561198035145607
A game that follows the FromSoftware formula, but unfortunately takes all of the trash elements with it, paid $50 worth $10, 1/10.
- controller has input delay
- enemies input read
- bosses have ridiculous attacks
- you stagger at a nudge
- walls block attacks (a lot)
User: 76561197984468990
The clunkiest souls-like I have ever played. World building seems cool, weapons system seems like it has potential, but man it is just sooooooooooooooo slow and clunky that mechanically i'm just beyond bored, especially after playing something like First Berserker Khazan. things just feel super unresponsive and everything you do has a billion frames of recovery. every enemy attack animation is a spring-loaded wind up requiring timing rather than reaction, with tons of awful tracking and slide-across-the-room attack animations that make it feel like you and enemies are not playing the same game. Oh and the camera sh*ts itself in some boss fights and refuses to lock on or makes you look away while a boss is behind you. there is also an over-reliance on jumpscare enemies dropping down, popping up, or koolaid-manning their way through walls at you coooooonstantly.
Edit: don't know if i'll have the patience to see this one through to the end. this game is trash. pretty. but trash. It's not hard, it's just tedious. it blows my mind people rated this so highly.
User: 76561198041994478
What an absolutely phenomenal game. While inheriting much DNA from From Software's catalogue of Souls and Souls-adjacent titles, Lies of P overflows with its own identity, flavour and charm. It's a game with nigh countless systems behind its combat that all fit more cohesively than you'd ever imagine, it's as if they ran with every idea for a system each developer had and everything just flawlessly fell into place. There is a level of consistency in every facet of this game that is unmatched within the genre.
The largest deviation from the From Software formula is the very in-your-face narrative that, much to Lies of P's benefit, pulls your strings in an engaging and simultaneously unobtrusive way. That's not to say that there aren't plenty of optional bits of background lore, character stories and the like to sink your teeth into and potentially miss, but you won't be clueless as to what is actually going on in the general narrative if you were to just pursue the main path as you would in a Souls title. These optional things, often accompanied by musical rewards, lead to emotional impact that you simply don't find in any of Lies of P's contemporaries.
On the topic of these musical rewards, they offer an added bonus to those who have played the rhythm game DJMax, they are all new renditions of songs featuring in DJMax but arranged to fit the Belle Époque era that the game is set in/inspired by. They are outstanding across the board and one of the stand out additions to this phenomenal game.
Honestly, just approach Lies of P as its own thing, unclouded by preconceived notions about how whatever similar games you have experienced played like, and try to learn how playing Lies of P works as opposed to playing it just like Souls or Sekiro, as that seems to be the number one issue plaguing people's experiences with the game. There is no one-size-fits-all strategy to encounters in this game, and part of the journey is figuring out what options fit a given boss phase or attack.
Just play it, you'll enjoy it. There's plenty to love.
User: 76561198103747571
Lies Of P is inspired by the Belle Époque period as well as the story of Pinocchio with some incredible twists thrown together. So, if you're playing this game, I recommend you to read or watch the story of Pinocchio. Though is not something you need to do in order to understand the story of the game, it's still nice to see the references and twists if you know the original story.
You hear comparisons of this game to Fromsoftware games and, sure enough, you can see a lot of inspiration from them, but let me tell you that Lies Of P is his own thing. Gameplaywise, they've adapted, refined and created new ways to play these games and it works really well. I've become an absolute fan of what they've done here, something I haven't felt since playing Sekiro, another masterpiece of a game.
Now for me, Lies Of P became my absolute favourite souls-like game I've played so far and that's saying quite something. The reason why is that they have manage to create not only a solid gameplay, but also a beautiful world full of emotion and soul. From the characters, story, music, artwork, graphics, this game has it all...!
Though my words won't be nearly enough to describe how inspiring and beautiful this game is I just had to write something and leave my absolute 100% recommendation for you to play this work of art.
User: 76561198053086109
Amazing combat, atmosphere and despite I finished it only once so far, I can see myself replaying it many times. We never got sekiro 2 or dark souls 4 but we have this at least.
User: 76561197993560845
Review after a first playthrough, which took about 35 hours. Long story short, this game has a really snappy combat system and a super cool aesthetic and storyline. It is a really good example of the modern soulslike genre, and I would recommend it to anyone who is into those kinds of games.
So first off and most obvious, the art and story teams are on point. Lies of P is a reimaginging of the story of Pinocchio. They managed to take that source material and keep it whimsical as well as make it dark and tense. They did little things that really link it up. For example, a lot of the humans in the game are wearing animal masks, you will be given the opportunity to lie frequently, and a cricket does talk to you. They are not just following the story of Pinocchio, but no spoilers from me.
The combat system in this game is more guard and parry heavy than dodge heavy. That means in combat you won't be dodge rolling around as much in this game as you would in a lot of other soulslikes. Which gives it a more "stand your ground" feel, which I personally prefer. I feel like I am dancing with the enemies more this way.
There are a couple of things that this game does differently that I really appreciated. Firstly, when you run out of flasks in this game you will be able to build another charge of it back up by attacking successfully. You can do this as many times as you like as long as you don't die; even in boss fights. It gets you to push a little bit further in the levels and use your last flask early during bossfights; which I liked. Secondly, the normal weapon system is neat. Every non-special weapon can be broken into a handle and a head. Each of those has a unique Fable attack associated with it, which is sort of a magic attack. Also, damage is linked to the head of the weapon (which can be upgraded) while the handle is linked to weapon scaling and moveset. That lets you have a lot of customization on the moveset you want to have moreso than many other games I've played.
People seem to like to compare this game to Bloodborne, Sekiro, and Lords of the Fallen. Bloodborne I have not played, so no comment there. The Sekiro comparison is likely due to the focus on guarding and parrying correctly. I played Sekiro last year and while I think the variety of combat is higher in Lies of P, the depth of combat is higher in Sekiro. P is not as difficult as Sekiro either. The Lords of the Fallen comparison is a bit more of an Apples:Oranges comparison, they are just different things. I think they came out about the same time which is the main reason people compare them. I played LotF a few months ago (in 2025) using a parry heavy build, so my perspective is that LotF is not really meant to be played that way. It is more of a traditional dodging-style soulslike slow combat experience. I do think that when both P and LotF launched P was probably hands down better; but they have continuously updated LotF since launch and not P. In 2025, I think that LotF has more to offer in the base game than Lies of P; though Lies of P is still great.
As for criticisms, there is a weapon sharpening/durability system in the game that I didn't like. You need to keep your weapon sharp in order to use it, so sometimes you will need to stop and sharpen it as you play. 99% of the time this doesn't come up, but every time it does it is annoying (and it is in a boss fight). Secondly the when you parry an attack, get hit, or sometimes hit someone else you will get knocked back. The camera behaves really poorly when you are up against a wall or in a corner, such that you can't really see what's happening anymore. That's a big problem when the game is built around guarding and parrying, and happened often enough that I am now here complaining about it. There are also bottomless pits that this will knock you into, which is annoying every time it happens. Thirdly, toward the end of the game every boss seems to have two completely separate health bars with a separate, faster second phase. It happened often enough that I was rolling my eyes at it by the end. None of the things here are rage inducing enough to not recommend the game.
So in conclusion, this is a really well put together game that is worth playing. Combat is snappy and it is fun to play. The story is actually PRESENT and pretty good. I enjoyed it. There's an expansion coming out later this year (2025).
User: 76561198112948959
[h1]Lies of P: One of the Best Non-FromSoftware Games Out There[/h1]
[h2]Overview[/h2]
Lies of P is honestly a fantastic game and a great way to get into Souls-like games not made by FromSoftware. Everything from the design, enemy variety, and music to the storyline feels polished and enjoyable. Major credit goes to the developers for making a beautiful game that runs smoothly, especially when many new games struggle with optimization.
[h2]Pros[/h2]
[list]
[*][b]Polished world design[/b] with great atmosphere and attention to detail
[*][b]Impressive enemy variety[/b] with good distribution throughout levels
[*][b]Weapon customization system[/b] that actually impacts gameplay
[*][b]Beautiful visuals[/b] and consistently smooth performance
[*][b]Top-tier music[/b] and sound design
[*][b]Endgame bosses[/b] are exciting and skill-based
[*][b]Exploration and side quests[/b] are rewarding and meaningful
[/list]
[h2]Cons[/h2]
[list]
[*]Platforming sections feel frustrating and out of place
[*]Early boss patterns can feel off due to delayed and unpredictable attacks
[*]A few enemy reskins, though they come with new move sets
[*]Parry window is tight and can be difficult for new players
[/list]
[h2]Gameplay[/h2]
The gameplay feels great whether you prefer parrying or dodging, but the game does encourage you to learn both. Weapon customization is a highlight. You can take weapons apart and mix handles and blades from different weapons. This isn’t just for looks. It actually changes how the weapon performs, making fights interesting and varied.
[h2]World & Level Design / Enemy Variety[/h2]
The world in Lies of P looks amazing and is packed with details, making exploring really enjoyable. Enemy variety is also impressive, even if a few are reused with new moves. This keeps things feeling fresh.
https://steamcommunity.com/sharedfiles/filedetails/?id=3454510657
Exploration is rewarding, especially because side quests often impact the ending you get. My only complaint is the platforming sections, which feel out of place in this type of game. It’s frustrating when ranged enemies push you off edges, forcing you to repeat sections again and again.
[h2]Boss Battles[/h2]
Bosses in Lies of P range from decent to really challenging, especially towards the end. Late-game bosses remind me a lot of Sekiro because they heavily rely on precise parrying. However, early bosses tend to use delayed and unpredictable attacks, making fights feel less rhythmic. Fortunately, bosses get much better later on. They're faster, fairer, and more satisfying to beat.
https://steamcommunity.com/sharedfiles/filedetails/?id=3453831674
[h2]Visuals & Atmosphere[/h2]
The game looks great and runs smoothly. Little details like the rain and the atmosphere in Hotel Krat really stand out. The whole aesthetic feels carefully crafted, and I don’t have any real complaints here.
https://steamcommunity.com/sharedfiles/filedetails/?id=3450429950
[h2]Music[/h2]
The music in Lies of P deserves special mention because it's genuinely amazing. Boss music, background themes, and especially the tracks you unlock for Hotel Krat are all fantastic. The soundtrack perfectly matches the game’s tone and makes the whole experience better.
[h2]Story[/h2]
Without spoiling anything, the story is engaging and offers multiple endings based on your choices. I recommend going in blind to fully enjoy uncovering the story yourself. It’s definitely worth it.
[h2]Should You Play If You Liked Sekiro?[/h2]
If you loved Sekiro, you might enjoy Lies of P, but don’t expect exactly the same experience. Parrying is important here too, but the timing is tighter and you'll often switch between parrying and dodging. It’s different enough to be its own unique game and definitely worth checking out.
[h2]Final Thoughts[/h2]
Overall, Lies of P is an excellent game that does almost everything right. From its visuals and gameplay to the music and storytelling, it's a solid experience. Despite minor frustrations, it’s a rewarding game that’s definitely worth your time.
[b]Rating: 8.8/10[/b]
User: 76561198058750597
A great addition to the souls-like genre. Obviously not perfect as some (and I mean very few) of the other gripes do hold merit but this game is a must play for fans or newcomers alike. I loved the visuals, the music, the atmosphere, the story, the characters, the weapons just about everything had me intrigued and wanting more. I would say this is a good entry into souls-like as you get a mix of dodging and parrying which mainline fromsoft games have both. Was worth buying it on sale and itd be worth getting full price (especially with DLC in the near future)!
User: 76561198140642715
this is so beautiful , the art , the music , the combat , the progression with gear/skills is so meannigfull ,
this game is just pure gem
User: 76561198008234295
If you enjoy souls like games there's nothing better than Lies of P. It scratches that bloodborne itch so well, the story, the game play everything. I've tried a lot of souls likes before, trying to find something that gets the formula right, and Lies of P managed to do so. Can't recommend it enough.