Game Information Tabs
Lords of the Fallen introduces an all-new, epic RPG adventure in a vast, interconnected world.
Aeons after his defeat by the hands of man, the demon God Adyr’s resurrection draws nigh. As a fabled Dark Crusader, journey through the realms of the living and the dead in this expansive RPG experience to overthrow Adyr once and for all. Featuring colossal boss battles, fast challenging combat, and deep, immersive storytelling.
Explore A Vast, Interconnected World
Journey across two expansive, parallel worlds - the world of the living and the dead - with each harbouring its own pathways, secrets, treasures… and foes.
Master Fast, Challenging Combat
Choose from 100s of unique weapons, from heavy-hitting flails to rapid-fire crossbows, or forgo metal for magic with devastating attacks of the arcane.

Customise your Journey
With the Advanced Game Modifier System, fully customise your gaming experience, including enemy density, randomised loot, pre-upgraded weapons, permadeath, and more.
Define Your Legend
Personalise your character’s appearance before selecting one of nine varied character classes. Whichever starting path you take, develop your own playstyle by upgrading stats and weapons.
Unite in Online Multiplayer
Experience the campaign alone, or unite with other players in online co-op. You’re free to journey together for as long as you desire, with guests able to collect vigor (xp) and any gear that enemies drop, though only the host will retain world progression and quest items.
Post-Launch Updates
Over 30 post-launch updates have been released, vastly improving the experience with significant performance enhancements, rigorous difficulty balancing in response to player feedback, multiple new questlines, and a number of new Quality-of-Life features.
Key Features:
Journey across two vast, parallel worlds
Fully customise your experience with the Advanced Gameplay Modifier System (immediately available)
Master a fast, fluid and challenging combat system
Overcome epic boss battles
Wield devastating magic attacks and character buffs
Adventure side by side in full ‘shared progression’; online co-op with crossplay functionality
Play with any friend who doesn’t own the game with the Free Friend’s Pass (only host saves progress)
Choose from 9 starting character classes, including Knight, Rogue and Fire Apprentice
Replay any boss in ‘Echoes of Battle’ mode (accessed at any vestige)
Face the ultimate bossrush challenge in ‘Crucible’ mode (accessed at any vestige)
Minimum Requirements
- OS: Windows 10 64bit
- Processor: intel i5 8400 | AMD Ryzen 5 2600
- Memory: 12 GB RAM
- Graphics: 6GBs VRAM | NVIDIA GTX-1060 | AMD Radeon RX 590
- DirectX: Version 12
- Storage: 45 GB available space
- Additional Notes: 720p Low Quality Settings (30FPS) | SSD (Preferred) | HDD (Supported)
Recommended Requirements
- OS: Windows 10 64bit
- Processor: intel i7 8700 | AMD Ryzen 5 3600
- Memory: 16 GB RAM
- Graphics: 8GBs VRAM | NVIDIA RTX-2080 | AMD Radeon RX 6700
- DirectX: Version 12
- Network: Broadband Internet connection
- Storage: 45 GB available space
- Additional Notes: 1080p High Quality Settings (60FPS) | SSD Required
Leave a Review
Game Reviews
User: 76561197968516259
Purchased after introduction of 2.0:
This game features one of the most beautiful and atmospheric settings I have ever experienced. As a fan of grimdark universes, it genuinely stands out – the tone, the world-building, and the sense of mystery are all masterfully done.
The combat and controls may feel a little clunky at first, but for me, they represent one of the best evolutions of the soulslike formula to date. There is real weight behind every swing and movement, and once it clicks, it feels incredibly satisfying.
The design of the environments and bosses perfectly complements the oppressive, haunting atmosphere – visually and thematically, it is breathtaking.
So why the thumbs down for now?
Because despite all the brilliance, the newly introduced shared co-op system is deeply flawed and borderline unplayable. Key progression items can be picked up by one player and then locked out for others, causing players to get stuck in their own worlds. There are game-breaking bugs, frequent desyncs, unbearable lag, and an overall lack of polish in multiplayer.
Worse yet, there seems to be no balancing in place – invasions can feel completely unfair and impossible to win for low level players, adding to the frustration rather than the challenge.
And while the major issues are bad enough, the smaller bugs are what make the whole experience even more irritating. In my case, for example, I cannot access the tincts menu unless I am connected to another player’s world. These kinds of quality-of-life issues stack up and undermine the otherwise excellent core gameplay.
If you are planning to play solo or occasionally jump in to help a friend and grab some extra materials, I would still recommend it – that feels closer to the intended experience before the update. But since 2.0 was heavily marketed around seamless co-op and shared progression, I simply cannot recommend the game in its current state.
What troubles me most is the radio silence from the developers. With a patch of this scale and this many issues, I would have expected hotfixes within days. Instead, there has been no official communication, and the game's Discord server appears more or less dead. That lack of transparency makes the whole situation even more concerning.
I do hope this gets fixed because apart form the mentioned, I have really fallen in love with this game and cannot stop playing on my own.
Update: First patch introduced another completely annoying bug - the inability to dodge diagonally in multiplayer 🙈
User: 76561198041896254
I recommend and don't at the same time.
I recommend this game if you don't care about the co-op aspect and just want to play solo, absolutely get this game. But if you're like me that likes to play both solo and with a friend, I'd hold off till they figure the lag and joining issues.
I've been wanting to play this game since it launched but with all the talk on the issues I held off. With the update of 2.0 and the sale I decided to give it a shot so far the game has been amazing but having played seamless co-op Elden ring the shares progression co-op was one of the main reasons I got it. I will finish the game myself and I'm sure I'll enjoy it but at the moment trying to connect with your friend for a shared progression session is so complicated, there's still moth walls that block one person's path so they just have to stand there while the in other person gets to a boss fight ( do not know if this is still intended for the shared progress) and the lag for the joining friend is unplayable.
This game is super awesome but please fix the shared progress co-op function to make connecting easier and clear cut as well as fix the desync/lag.
But solo play is great!
User: 76561198892415206
After playing Demon's Souls, all the Dark Souls games, Elden Ring, Mortal Shell, Nioh (1 and 2), Lies of P, and even the goofy charm of Another Crab's Treasure, I finally got around to Lords of the Fallen 2.0 and I reaaaally loved it. I finished the game twice on my xbox series X with regular and adyr ending ng+, yet to finish it here.
The combat is really polished. It feels a lot better than the original Lords of the Fallen which I also have finished on xbox, You’ve got a dedicated jump button now, which is honestly unnecessary but I think it's something some people asked and that's another point I liked, CI Games proved they listen us, and the many complaints people did at launch. The game also have some of that Elden Ring smoothness, but don’t expect the same level of freedom. And while the lock-on system is definitely improved, it’s still not as buttery as Dark Souls 3. Some weapons hit hard and feel super satisfying, kinda like Mortal Shell’s heavy crunch. I used radiance build in my first run and inferno build in my 2nd run, but I feel inferno is the most powerful one.
Now the co-op mode share progression, and they’ve got this Friend Pass thing that lets your friends join in even if they don’t own the game. Again, CI GAMES proving they care and listen to us.
There are two realms—the regular one and this creepy Umbral realm, which gives me goosebumps sometimes. The lamp system that helps with navigation is pretty neat.
Character customization is better now. It’s not on the same level as Nioh 2, but it's also great. And the visuals are amazing, Unreal Engine 5 makes everything look great, and I love the photo mode and the 3d photos, the gothic vibe and the energy the landscape gives me.
I personally enjoyed Lords of the Fallen 2 just as much as I enjoyed Elden Ring and Dark Souls, you must at least try it, you will not regret If you’re into Soulslike games.
User: 76561198056208035
Amazing developer that truly listens the community!
I always wanted to play this one but it was rotting in my souls-like playlist. Over the last 2 years the game received numerous updates i was always following them with excitement and yesterday I got recommended a video about update 2.0 launching, and it literally fixed EVERY SINGLE FLAW the game probably had in both gameplay mechanics and optimization. I loved the shared proggress of seamless co-op and FREE FRIEND PASS. I respect the company specially for their pricing, even though I already own the game I really respect the game being on a 67% discount for 2 weeks right after the update drops, instead of making people pay the standard price of 60€ for it after upgrading its value this much.
Also i respect Marek Tyminski a lot because of the personality he showed in his social media accounts that man is what we need as a gaming community not politic dramas and propaganda bullsh*ts, just pure gaming.
I really hope this game will receive the love it deserves!
User: 76561198859866713
I rarely write reviews, but considering this developer is putting the players first, listening to feedback, and putting time and effort into making their product better nearly 3 years after release, I will take my time to put in a review. This is the types of developers/publishers the game industry NEEDS. Please support this game to send a message to the rest of the industry.
With regards to the game itself, I played it BEFORE this 2.0 patch. I enjoyed the hell out of it. I am currently downloading it again to start a fresh playthrough to see what they fixed/added. Great work, devs.
User: 76561198012862600
A couple of words on [b]Lords of The Fallen 2.0[/b]
Ι streamed the game last night for about 6 hours. Not one crash, not one frame-drop, not one disconnect. It ran flawlessly, performing and looking better than ever. [i]Cross-Progression[/i] working as intended, [i]Cross-Play[/i] stable (albeit a bit slow to connect initially) and the overall experience was stellar. A game you can literally run from start to finish without anyone missing out on progress, in a [i]Soulslike[/i]! [b]CI x HexWorks[/b] have not only pushed the technical boundaries of the Genre, they've also proven that they commit to their work, supporting it for years after release - something that has earned them a lot of respect from the Community. The Character still feels a bit floaty and the Endings have stayed the same, but as a whole, the Game has improved immensely.
As it stands now, [b]LoTF[/b] is better than ever. Give it the time, if you haven't already. You won't be disappointed.
- [url=https://www.youtube.com/user/FiOth87?sub_confirmation=1] FiOth [/url]
- [url=https://studio.youtube.com/video/Gl_LVM58I4E/edit] Update 2.0 Stream [/url]
User: 76561198817024827
Lords of the Fallen marks a significant leap forward from its predecessor, delivering a richly detailed world and an overwhelming sense of scale. The dual-realm system between Axiom and Umbral adds a compelling layer to exploration, making each journey through the game world feel fresh and intriguing. Visually, the game stands out with its dark fantasy aesthetic, blending gothic and tribal elements to craft a striking atmosphere that balances grandeur with despair. Both character and enemy designs embrace a grotesque, intimidating style that enhances the tone. This time around, multiplayer is seamlessly integrated, letting players team up or invade each other's realms effortlessly.
Combat has seen some refinement, though it can still feel unresponsive at times, with dodging mechanics that occasionally miss the mark and hitboxes that may feel inconsistent. Navigation, while improved, can still be disorienting in certain areas. NG+ scaling has been rebalanced, though some difficulty spikes remain, often turning enemies into frustrating damage sponges.
Thanks to the Version 2.0 update—which improves onboarding, rebalances Umbral exploration, adds new content and visual polish, and enhances performance and quality of life—Lords of the Fallen now stands as a far more cohesive and immersive experience. Although it launched in a somewhat unfinished state, a year’s worth of patches and refinements have brought it to life, making this the perfect time to dive in.
User: 76561198297483244
Amazing how the people behind this game listen to the community!
I already enjoyed the game when it launched, even though it was obviously flawed in some regards. Over the last 2 years the game received numerous updates, and today I got recommended a video about update 2.0 launching, and it literally fixed EVERY SINGLE FLAW the game had. And even though I already own the game I really respect the game being on a 67% discount for 2 weeks right after the update drops, instead of making people pay the standard price of 60€ for it after upgrading its value this much.
I really hope this game will receive the love it deserves!
User: 76561198293625600
They keep updating and improving the game, deserved purchase.
User: 76561198077577598
Absolutely recommended! Incredible art, fun combat and gameplay, switching between both worlds is a fantastic mechanic. The commitment from the team to improve on the base game is noteworthy. On sale right now, it's a steal.