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Manor Lords
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Manor Lords is a strategy game that allows you to experience the life of a medieval lord. Grow your starting village into a bustling city, manage resources and production chains, and expand your lands through conquest.

Inspired by the art and architecture of late 14th century Franconia, Manor Lords prioritizes historical accuracy wherever possible, using it to inform gameplay mechanics and visuals alike. Common medieval tropes are avoided in favor of historical accuracy in order to make the world feel more authentic, colorful, and believable.




Manor Lords provides a gridless city-building experience with full freedom of placement and rotation. Building mechanics are inspired by the growth of real medieval towns and villages, where major trade routes and the landscape influenced how settlements formed and developed.

  • Spreading outward from a central marketplace, build your residential, commercial, and industrial districts following the natural lay of the land. Establish farms based on soil fertility, position hunting grounds according to animal populations, and ensure access to adequate resource deposits and forests to provide the raw materials needed for growth.
  • Assign areas for housing and watch your residents build their homes in accordance with the historical burgage plot system. Each area will be subdivided based on your roads and the allotted space, and homes will scale accordingly.
  • Build extensions behind larger homes to generate resources that would not otherwise be available. Homeowners don't just pay taxes – they grow vegetables, raise chickens and goats, and otherwise supply themselves and other townsfolk with essential needs beyond what your managed farms, pastures, and industries can provide.
  • Guide your settlements through the unique demands and opportunities of each season, enjoying the bounty brought by spring rains and preparing for the harsh snows of winter.




From boots to barley and hides to honey, Manor Lords features a great variety of goods fitting of the era. Materials need to be transported and processed into finished products through production chains, and you must balance the basic needs of your people against the desire to produce luxury items to ensure happiness, manufacture trade goods for export, or forge arms and armor to aid in your conquests.

  • Resources are littered across the map, encouraging you to expand and establish multiple specialized settlements. Extract valuable ores from your mining colonies, while villages devoted to agriculture, herding, or hunting supply the grains and meats needed to feed your growing populations. Will you spend your hard-earned influence to first acquire a rich source of iron for your smiths, or will you prioritize regions with fertile soil to serve as your breadbasket?
  • Unchecked expansion will have a direct effect on the environment. Herds of deer will migrate away from encroaching civilization, lack of crop rotation will worsen soil fertility, and cutting down too many trees will result in deforestation.
  • Establish trade routes and sell surplus goods to traveling merchants to enrich your population. Manufacturing and exporting a variety of goods will provide wealth with which to upgrade your peoples’ homes, import goods you can’t produce yourself, and through taxes on said wealth, fill your own coffers.




Yours is but a small parcel of land in a vast territory, and the competing ambitions between you and rival lords will inevitably lead to conflict. Lead your people into battle, not as expendable units to be easily replenished, but as your beloved loyal subjects where every death is a cost worth considering.

  • Train a retinue of skilled warriors to fight battles alongside the levies you raise from the town militia. At times these soldiers will be needed to suppress banditry, and at other times you will lead your men into battle to conquer or defend territory. When needed, mercenaries are a costly option to bolster your ranks. Will you raise the militia at the first sign of trouble, bringing your economy to a stand-still as your peasants pick up arms and rush to form ranks, or will you spend your personal wealth to hire bands of sellswords instead?
  • Command real-time tactical battles, taking into consideration fatigue, weather conditions, and equipment. Position your troops wisely – a smaller force can defeat a larger enemy, if commanded well.
  • Feel the cost of battle, even in victory, as each fallen soldier represents a lost person from your city.




This game is a passion project started by a solo developer. You can reach out to me and share your opinions, ideas, and criticisms - I listen to your feedback.
Minimum Requirements
Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows® 10 (64-bit)
  • Processor: Intel® Core™ i5-4670 (quad-core) / AMD® FX-Series™ FX-4350 (quad-core)
  • Memory: 8 GB RAM
  • Graphics: NVIDIA® GeForce® GTX 1050 (2 GB) / AMD® Radeon™ RX-460 (4 GB) / Intel® Arc™ A380 (6 GB)
  • DirectX: Version 12
  • Storage: 15 GB available space
Recommended Requirements
Recommended:
  • Requires a 64-bit processor and operating system
  • OS: Windows® 10 (64-bit)
  • Processor: Intel® Core™ i5-7600 (quad-core) / AMD® Ryzen™ 3 2200G (quad-core)
  • Memory: 12 GB RAM
  • Graphics: NVIDIA® GeForce® GTX 1060 (6 GB) / AMD® Radeon™ RX 580 (8 GB) / Intel® Arc™ A580 (8 GB)
  • DirectX: Version 12
  • Storage: 15 GB available space
Leave a Review

Game Reviews

User: 76561198106341732

Wow if you ever debate on buying this game. Dispel any doubts and do! Everytime i boot up the game the magic is resparked regardless of time in between sessions and it sucks me in for endless hours. This is one game I would rebuy time and time again. I deeply respect the development team and beg for for more and more updates as this has all the potential to scratch itches like frost punk's micromanagement, total wars seiging/RTs combat/ farming simulator. I can't wait to see what the developers do and I have all the patience for this early access to become the game it was meant to be.

User: 76561198052031160

Great game. Very relaxing atmosphere, cozy and enjoyable to watch your town get bigger and bigger, and it's not hard to navigate menus and options.
The game is still in early access, and its current biggest issue is its pacing. The rate of progression is AGONIZINGLY slow. Even when it comes to speeding up time the maximum fast forward you have available leaves a lot to be desired, since between transporting items, constructing buildings, and moving around the map there's a lot to be done. The economy is relatively straightforward but the trading menu needs more polish.
The developers have put a LOT of passion into this game and it shows. I'm sure that as time goes on they'll refine things. Until then I would wait for it to go on sale.

User: 76561199727546451

[h3][b]A Flawed Gem with Immense Potential[/b]
[/h3]I wanna start off by saying—I love this game. With all its imperfections, things that need repolishing, or straight-up reworking, Manor Lords is still fun. I’ve spent over 50 hours in under three weeks. It hooked me fast, even if that excitement slowly faded over time.

[table]
[tr]
[th][b]Pros [/b]: [/th]
[th][b]Cons [/b]: [/th]
[/tr]
[tr]
[td][b]Great graphics and art style[/b]. It's genuinely one of the better-looking city builders out there.[/td]
[td][b]Slow updates[/b]. This is the main issue. The game has been sitting in Early Access limbo. I looked at it six months ago, and honestly? Not much has changed. Yes, the dev released a preview for an upcoming update—and it looks promising—but until it drops, I have to call it like it is: the game lacks innovation right now.[/td]
[/tr]
[tr]
[td][b]Flexible building system[/b]. The modular housing and placement freedom are a joy to work with.[/td]
[td][b]Bugs that won't go away[/b]. I haven’t had as many issues as some others, but I’ve still seen families disappearing, or burgage plots refusing to build despite having all the materials and workers ready.[/td]
[/tr]
[tr]
[td][b]Trading system has potential[/b]. Imports/exports work well enough, but the packing station (used to trade between your own regions) is basically useless right now.[/td]
[td][b]Micromanagement gets tedious[/b]. There’s no way to manage multiple buildings of the same type in bulk. Setting work areas for each logging camp or forester one-by-one gets old fast. Also, each new region starts from scratch with its own progression tree, which kills the pace. If I’ve built up one region, I should be able to transfer that momentum.[/td]
[/tr]
[tr]
[td][b]Helpful tooltips[/b]. Most buildings have a "?" icon that explains their purpose and requirements. Super handy when you’re learning the ropes.[/td]
[td][b]Optimization is rough[/b]. Could be on my end, but I’m running an RTX 3060 and i5-10500, and this game runs worse than Cyberpunk or RDR2. Even on medium settings I get frame drops, and x12 speed turns the game into a slideshow.[/td]
[/tr]
[/table]

A lot of people have pointed out the €40 price tag—and honestly, I get it. For an Early Access title, it is [i]steep[/i]. I managed to get a key for just under €20, and I don’t regret it one bit. At that price, there’s more than enough content to justify the purchase. At €40? Not quite yet. Manor Lords is far from polished—but even so, I still recommend it. With the right updates and some much-needed refinement, it has the potential to become something [b]truly special[/b].

User: 76561197989225722

Game is still in development hell. While initially fun, you realize quickly that core mechanics are completely broken, the AI will stomp no matter what, and the resources are not balanced at all.

User: 76561198011156961

This game masterfully blends city-building and real-time strategy, offering a rich medieval experience. Although a bit unfinished to be really great, but it's addictive enough to wait for the future updates and expansions of systems.

User: 76561198010892460

This is not only a game. this is time traveling into northern Europe. Build your town then walk around it. you be there! I use the music from Grizzly Hills in World of Warcraft. That help with the magic.

User: 76561197993447384

Very addicting gameplay. If you like building beautiful, optimized cities and messing around with trade management, this is likely a game for you. Even though this game is in early access at the time of playing, I found myself spending hours and hours on ensuring self sufficient cities with a powerful army to keep the greedy ruler Ludwig von Hindenbolt from conquering my territory.

Game seems well optimized, and runs quite nicely on my i5-11600K / RTX 2070 Super, setup.

User: 76561197989227418

If you want to sit back and relax while watching little people walk around building stuff, this game is for you.

User: 76561198029752320

Look, i really love this game and the Vision behind it - i did wait for this game for several painful years and was an active part on the Official Discord Server for most of the time. But now after almost 1 Year in Early Access and several Million $$$ made by the developer - the very slow Updates coming to this game and the unwillingness of the Solo Developer "SlavicMagic" to use his new funding to EXPAND his Company led me to give this game a negative review for now. He has all the money he needs to turn SlavicMagic into a company that could rival and possibly even dominate the RTS/City Building Genre nowadays with Creative Assemblys and Paradox interactives recent decline but instead he chooses to work solo for most of the time and barely use the funding and the connected trust he received from his fans to push out meaningful Updates. If the next BIG update only contains the Cosmetic "Stone Castle Upgrade" System which was teased YEARS ago without an actual Siege System behind it, it will be a massive disappointment and assure me that me giving this Game a negative review for now was the right decision. I still want to believe in this Game but the next Update REALLY needs to deliver.

User: 76561198126316653

This game has the potential to become the greatest city builder of its kind, but not in its current state, which the developers are aware of as seen in the greeting note when starting the game. I enjoyed it nonetheless and I'm looking forward to future updates.

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