Game Information Tabs






Minimum Requirements
- Requires a 64-bit processor and operating system
- OS: Windows 10 64-bit (or newer)
- Processor: Intel Core i5-8400, AMD Ryzen 5 2600
- Memory: 16 GB RAM
- Graphics: NVIDIA GeForce GTX 1060 (6GB), AMD Radeon RX 580
- Storage: 100 GB available space
- Additional Notes: SSD required
Recommended Requirements
- Requires a 64-bit processor and operating system
- OS: Windows 10 64-bit (or newer)
- Processor: Intel Core i7-13700K, AMD Ryzen 7 7800X3D
- Memory: 32 GB RAM
- Graphics: NVIDIA GeForce RTX 4070, AMD Radeon RX 7800 XT
- Storage: 100 GB available space
- Additional Notes: SSD required
Leave a Review
Game Reviews
User: 76561198042556289
The game is (was) good and I did enjoy it for over a 200 hours, BUT...
Post release support is bad. New content introduces bugs to systems which worked fine before. These are numerous issues in various fields: UI, NPC behavior, gameplay systems, scripts and so on. It all could've been tolerable - respectful to the budget and team size.
But recent update did introduce disturbing flickering of assets which includes almost every object player can observe during his journeys - it will randomly disappear with notable frequency. Not only it makes game hardly playable, it endangers people with epilepsy issues, so they can get a seizure during a game session (sources of light are flickering as well and lighting adapts to assets currently displayed on screen leading to an unsettling stroboscopic impression).
This issue is present across all platforms. Complaints are all over social networks where Warhorse posted updates. There is still no response from WH anywhere, no acknowledgment of the issue or assuring that team is looking into it. By pushing this release someone at the management just made game unplayable and even hazardous.
There are processes at game development industry which typically takes place before making major content release. Integration testing, compliance testing, regression testing etc. There are standards, like not making major releases when there's no one to handle the feedback (e.g. Thursday evening). And certainly there's an approach to address community feedback when it flows in.
At this point I'm so disappointed that I would've refund the game if it was possible. This release has literally stolen the game I love away from me, and there was nothing to mitigate the damage or at least acknowledge that mistakes were done and they are worked on.
User: 76561198006600105
I love the game, it's fantastic and I recommend that you play it. However, you should backup your saves manually in %userprofile%\Saved Games\kingdomcome2, as they can be easily overwritten and you'll lose everything. I just lost 119 hours of game time. You can simply copy a playline folder and rename it for a backup.
Warhorse, please fix this problem and I'll switch to the positive review y'all deserve for every other aspect of this game. A confirmation that you want to overwrite a playline before deleting your save would be a good minimum requirement there. There are clearly a lot of players having this issue, please prioritize it.
User: 76561198109770677
I'll be brief.
-Graphics prove Unreal 5 is over-rated.
-Performance proves Unreal 5 is over-rated.
-Gameplay and story prove that creativity beats budget when it comes to game development.
Final word: GOTY contender, one of the best RPGs of recent history. Historically sound, gorgeous, repayable and very engaging.
10/10.
User: 76561198069272860
---{ Graphics }---
☐ You forget what reality is
☑ Beautiful
☐ Good
☐ Decent
☐ Bad
☐ Don‘t look too long at it
☐ MS-DOS
---{ Gameplay }---
☐ Very good
☑ Good
☐ It's just gameplay
☐ Mehh
☐ Watch paint dry instead
☐ Just don't
---{ Audio }---
☐ Eargasm
☑ Very good
☐ Good
☐ Not too bad
☐ Bad
☐ I'm now deaf
---{ Audience }---
☐ Kids
☐ Teens
☑ Adults
☐ Grandma
---{ PC Requirements }---
☐ Check if you can run paint
☐ Potato
☐ Decent
☑ Fast
☐ Rich boi
☐ Ask NASA if they have a spare computer
---{ Game Size }---
☐ Floppy Disk
☐ Old Fashioned
☐ Workable
☑ Big
☐ Will eat 15% of your 1TB hard drive
☐ You will want an entire hard drive to hold it
☐ You will need to invest in a black hole to hold all the data
---{ Difficulty }---
☐ Just press 'W'
☐ Easy
☐ Easy to learn / Hard to master
☑ Significant brain usage
☐ Difficult
☐ Dark Souls
---{ Grind }---
☐ Nothing to grind
☐ Only if u care about leaderboards/ranks
☑ Isn't necessary to progress
☐ Average grind level
☐ Too much grind
☐ You'll need a second life for grinding
---{ Story }---
☐ No Story
☐ Some lore
☐ Average
☐ Good
☑ Lovely
☐ It'll replace your life
---{ Game Time }---
☐ Long enough for a cup of coffee
☐ Short
☐ Average
☑ Long
☐ To infinity and beyond
---{ Price }---
☐ It's free!
☑ Worth the price
☐ If it's on sale
☐ If u have some spare money left
☐ Not recommended
☐ You could also just burn your money
---{ Bugs }---
☐ Never heard of
☑ Minor bugs
☐ Can get annoying
☐ ARK: Survival Evolved
☐ The game itself is a big terrarium for bugs
---{ ? / 10 }---
☐ 1
☐ 2
☐ 3
☐ 4
☐ 5
☐ 6
☐ 7
☐ 8
☑ 9
☐ 10
---{ Author }---
☑ https://vojtastruhar.github.io/steam-review-template
User: 76561198074788581
KCD 2 is a great historical RPG-lite with a heavy emphasis on its immersive sandbox gameplay and cinematic storytelling. It's a lengthy affair from my experience clocking in at over 150+ hours without completing or discovering every side quest. There's a lot of quality content here, but it had its rough edges. Light spoilers ahead.
The presentation is still excellent. While it may not be as technically impressive as maybe some other games over the past few years, the beautiful historically accurate recreations of armor, clothing, and architecture make for one of the most best looking titles to ever come out. Goofy fantasy art styles commonly seen in generic MMOs will never surpass the greatness of Medieval European art. Cutscenes showcase impressive mo-cap animations, but in-game conversations have some really stiff dated lifeless animations with glassy eye stares and Bioware-esque head turns. The soundtrack is once again epic and lavishly composed. You feel the intensity of big moments.
The two sandboxes featured here are full of great uniquely designed side quests that can be action packed, humorous, mysterious, or tense. These are real quests that can stretch on for several hours and occasionally have multiple endings. The AI scripting here rivals and even surpasses other titles like The Elder Scrolls or Gothic. The dynamic conversations that actually sound human. NPCs going about their daily tasks opening shops, doing laundry, getting drunk at a tavern, getting into fights, bathing, etc. add so much to the life sim aspects of these games. You feel like you live in 1400s Bohemia. You have to clean your clothes, bathe, cook, eat, rest, wash your horse, repair your equipment, and so on like a Medieval simulator. It's one of the most immersive sandbox experiences you'll ever find in a game.
The writing is even better than the first thanks to its larger ambitions. While the first title was more of a personalized experience largely focused on Henry's journey to becoming a squire, this title leans into the larger Hussite Wars and the political intrigue and its core. While you may not control the pieces being a commoner after all, you are a piece on the board nonetheless. KCD 2 explores the effects of war on the poor people caught in the middle of it. This is a violent conflict between two descendants of King Charles who have no business taking the throne to begin with. Wenceslas is nothing more than an ineffectual puppet for noblemen to exploit who is only king by lineage, while Sigismund is a power hungry tyrant who believes he can rule through fear and bloodshed alone. Despite that, Sigismund is not a simple villain. In fact, I found myself sympathizing with his stance. He's pragmatic and recognizes the nobility as being self-centered and uncaring of the peasant class and seeks to put them in their place by force. Even your allies are not made up of chivalrous heroes, but bandits and vagabonds who are just as willing to set fire to a poor village as Sigismund himself. It's a morally complex narrative that unfortunately is hampered by some ill-conceived set of endings that chastise you for taking actions that the game deems as evil completely betraying the moral grey area presented up to that point. These endings are preachy and contradictory. While I'm on the subject, let's get into the negatives.
The combat is conceptually great, but executed poorly. It's even more simplified from the first game cutting down on the number of attack directions, removing master strikes from non-sword weapons, and dumbing down the AI to be less aggressive and therefore easier. Switching between targets is easier at least and that trash slo-mo is gone for good, but I can't help but feel like this is one step forward and two steps back. It's also just as jank as it was before. Inputs not registering. Hit detection working 50% of the time. Combine that with slow stiff animations lacking impact and the longsword being vastly overpowered making 99% of fights a snoozefest and it makes epic battles feel like a total joke.
I call KCD 2 an RPG-lite because it's just far too narratively linear with very little player agency to be a proper RPG. Cutscenes constantly rear their ugly heads in to take control away from the player to have scripted moments play out that otherwise would never happen if the player was in control. The game even forces you to play as a different character repeatedly. I like Henry a lot, but he's not my character. He's his own character in his own story we just control when the game needs us to. This unfortunately has a massive impact on character progression. Despite being encouraged at the start to pick a build, you end up having to be a jack-of-all-trades, and master of none. Missions will require stealth/thievery, marksmanship, melee combat, and speaking skills even if you only intended to spec into one path.
Then there's the bugs. NPC's floating above chairs. Glitched textures. Hit detection just not working. The game repeatedly saying I'm trespassing in my own bedroom. Voices sounding distant and low when the speaker is right in front of me. NPC's stuck staring in dialogue until I push a button to skip ahead. The tournament being broken top to bottom. NPC pathing failing so they just stand around doing nothing. Items listed as "@item_ui_blah_blah" instead of the actual item name. This game is a technical mess like the first was and it's unacceptable for a fully released game charging $60-80.
KCD 2 is a great sequel with an excellent narrative that I highly recommend to history buffs. The attention to detail in its world is admirable. It's a title that compares favorably to Red Dead Redemption 2 in its immersive sandboxes and compelling diverse cast of characters. It's not the definitive historical RPG some are claiming it to be, but it is a title other RPG developers should take cues from. (8/10)
User: 76561198046971311
2x the first game in all aspects, except the bugs.
The first game is a mere prologue compared to this game.
User: 76561198065512873
I beat the main quest but still have lots to do, I'll return to the game when they release dlc. It's an amazing game, one of the best rpg's I've played and a contender for the most immersive game of all time. The first game was already very good but the sequel is an improvement in every way. Together these two games are an epic journey. Bravo Warhose, they have created something truly special.
User: 76561198079337394
Youre back as Henry, a blacksmiths son, navigating war, politics, and personal vengeance in 15th-century Bohemia. The game picks up where the first left off, but with more weight behind your choices and more momentum in the story.
https://steamcommunity.com/sharedfiles/filedetails/?id=3428058980
Its not a fantasy epic with dragons and magic. Its a boots-on-the-ground, blood-under-your-nails kind of adventure. The kind where a screwing up a sword fight feels like it has dire consequences. I'd say that this open world doesn't need fireballs to feel alive. The air feels heavy with belief and tradition. Fields stretch into the distance, villages hum with the sounds of everyday life, and roadside shrines mark forgotten prayers. Everything feels touched by something bigger than you, like the presence of God and Kings are baked into the dirt and stone. Life moves around you, peasants go to work, guards rotate shifts, taverns get rowdy at night. Its not just a map to explore. It feels like a living, breathing place. Every detail pulls you deeper. The music swells quietly in the background, building tension without ever being too loud about it. The way the world looks and sounds creates a rhythm that's easy to fall into. NPCs dont orbit around you, they've got their own shit going on. People talk about whats happening in town, remember your past decisions, and treat you like someone with a reputation, good or bad.
At first, I was completely hooked. The story had me locked in from the beginning, it felt human, personal, and worth investing in. But I have to admit that after 50 hours, things started to blur. Some quests repeated familiar beats. Dialogue scenes dragged. I started skipping lines, which felt like okay maybe I've been at it too long, or maybe just something changed. Only 30 hours earlier I still was hanging onto every word spoken. It didnt ruin the game, but the shine dulled a bit with similar fetch quests.
https://steamcommunity.com/sharedfiles/filedetails/?id=3422888939
Kingdom Come: Deliverance 2 deserves your time and attention. Its rare to find a game that cares this much about getting the world right, where swords are heavy, towns feel real, and your actions carry weight. This isnt a game for rushing through. Its something to live in for a while. And when it clicks, it really clicks. I'll give it a break for now though and continue Henry's adventure in a while!
[b]Highly recommended![/b] ♡
User: 76561197976394445
[h1]Game of the Decade![/h1]
Man what an experience this game was. I already loved the first game but KCD2 takes it to the next level. With the majority of open world games I often lose interest and either never finish them or I rush the storyline for it to be over. Not with this one I savoured every second of it.
I spent hours brewing potions and hammering out a new weapon and I usually dislike crafting in most games. So they did something right here.
The main storyline is a big improvement over the fist game. Every side quest was memorable, at times even better than the main story.
The characters are amazing you really grow attached to them, having great dialouge and personalities really helped here. Worse part was knowing that the game would end and so would your journey with them.
The only negative changes from the previous game are that once your character skill levels are high enough combat doesn't feel challenging anymore. Also swords are too strong against plate wearers which doesn't feel right.
Cant wait for the studios next title.
User: 76561198034138902
I can't put my finger on why, but I didn't enjoy the first game. I pretty much ignored CKD2 until I heard a reviewer online say "This is the best RPG released since Skyrim" - That caught my attention! I figured I'd give it a quick go and just refund it if I didn't like it after an hour or so, since then I've been hooked!
Everything about the game is enjoyable! The combat, characters, music, dialogue and quests all immerse you nicely into the world. Even the humour hits the spot, I've lost count at the times I've been laughing to myself while playing.
To go back to the Skyrim comment, Skyrim was a game where (like most people) I completely forgot about the story, I was too busy running around exploring the world and accepting every quest I came across. CKD2 is the same, and it rewards that playstyle.
I have come across the odd bug now and again, but nothing really stood out to put me off. Performance wise I have no complaints either!
All in all its a solid game, if you're after a new RPG to get lost in, CKD2 is the game to buy!