Game Information Tabs

HOW LONG WILL YOU SURVIVE?
With over 18 million copies sold, 7 Days has defined the survival genre, with unrivaled crafting and world-building content. Set in a brutally unforgiving post-apocalyptic world overrun by the undead, 7 Days is an open-world game that is a unique combination of first-person shooter, survival horror, tower defense, and role-playing games. It presents combat, crafting, looting, mining, exploration, and character growth, in a way that has seen a rapturous response from fans worldwide. Play the definitive zombie survival sandbox RPG that came first. Navezgane awaits!GAME FEATURES
- Explore - Huge, unique and rich environments, offering the freedom to play the game any way you want, featuring 5 unique biomes and worlds up to 100 square kilometers in size.
- Craft – Handcraft and repair weapons, clothes, armor, tools, vehicles, and more with over 500 recipes. Learn more powerful recipes by finding schematics.
- Build – Design your fort to include traps, electric power, auto turrets, automated doors, gadgets and defensive positions to survive the undead in a fully destructible and moldable world.
- Cooperate or Compete – Work together to build settlements or against each other raiding other player’s bases, it’s really up to you in a wasteland where zombies and outlaws rule the land.
- Create – Unleash your creativity with access to over 800 in-game items, and over 1,300 unique building blocks and a painting system that offers infinite possibilities.
- Improve – Increase your skills with a multitude of perks under 5 main attributes. Gain additional skills by reading over 100 books. 7 Days to Die is the only true survival RPG.
- Choose – Play the campaign world, or dive back in a randomly-generated world with cities, towns, lakes, mountains, valleys, roads, caves and over 700 unique locations.
- Combat – Encounter nearly 60 unique zombie archetypes including special infected with unique behaviors and attacks progressing in difficulty to provide an infinite challenge.
- Survive – Experience real hardcore survival mechanics with nearly 50 buffs, boosts and ailments that will impact the gameplay in ways that can both challenge and aid in your survival.
- Destroy – Buildings and terrain formations can collapse under their own weight from structural damage or poor building design with real structural stability.
- Loot – Scavenge the world for the best weapons, tools, and armor with 6 quality ranges providing thousands of permutations. Augment items with a multitude of mods.
- Quest – Meet several Trader NPCs who buy and sell goods and offer quest jobs for rewards. Enjoy many unique quest types supported by over 700 locations.
- Customize – Create your own character and customize your character further in-game with a huge selection of clothing and armor you can craft or loot in the world.
- Drive – Enjoy the badass vehicle system where you find all the parts, learn the recipes, craft and customize your own bicycle, minibike, motorcycle, 4x4 or gyrocopters and ride with friends.
- Farm or Hunt – Plant and grow gardens for sustainable resources or head out into the wilderness and hunt over a dozen unique wild animals.
Minimum Requirements
- Requires a 64-bit processor and operating system
- OS: Windows 10 or higher (64-bit)
- Processor: 2.8 Ghz Quad Core CPU
- Memory: 8 GB RAM
- Graphics: 2 GB Dedicated Memory
- DirectX: Version 11
- Network: Broadband Internet connection
- Storage: 15 GB available space
- Sound Card: Sound Card: DirectX® Compatible
- Additional Notes: Running a Dedicated Server and Client on the same computer will double ram requirements. Also future releases may require more hard drive space.
Recommended Requirements
- Requires a 64-bit processor and operating system
- OS: Windows 10 or higher (64-bit)
- Processor: 3.2 Ghz Quad Core CPU or faster
- Memory: 12 GB RAM
- Graphics: 4 GB Dedicated Memory
- DirectX: Version 11
- Network: Broadband Internet connection
- Storage: 15 GB available space
- Sound Card: Sound Card: DirectX® Compatible
- Additional Notes: Running a Dedicated Server and Client on the same computer will double ram requirements. Also future releases may require more hard drive space.
Leave a Review
Game Reviews
User: 76561198113100571
best survival game i've ever played....
though, its worth 25 bucks at most, not 45, what in the hell are they thinkin there?
buy on sale, and is definitely better with friends which is why the price is silly.
User: 76561198071561835
This is kind of my perfect game.
It's grindy, there's base building, lots and lots of mining and harvesting, different types of tools with separate tiers, a horrible progression system (reading 30+ books 100 different times) terrible developers and an angry fan base, yet it is so perfect. So for someone who has never played before and is just trying it now it is phenomenal, but reading about the experiences of people who have been following for over 12 years is funny. Hence why I know this is my kind of game.
Never played co-op, only solo, but would argue that this game isn't designed for co-op due to the reading progression being tied to each individual player. There are some skills and books I never found in 60+ hours, how are we going to make it so that each person needs to read each consumable book in order to access these skills?
It's stupidly grindy, has unfun mechanics, some terrible developers with many broken promises.
Yet we still played the crap out it anyway and enjoyed every minute of it, and I'm not going to let my slow death of enjoyment for the game degrade my thoughts of it as I had a blast playing right until the end.
User: 76561198114039194
I cannot play this game without mods, Its a great game to mod, base game is alright, its essentially a really good canvas for mods community go hard ngl
User: 76561198134895050
This is my favorite game. Its so laid back, you can take any path you want. Its creative and exciting and there's always something to do, and if you don't know what to do, you can take quests from the traders in each town. Best zombie survival game I have played.
User: 76561198318827135
Love this game but nothing hurts more than a broken leg early game. That’s when I treat myself to a delicate broken glass amuse-bouche. Or, for the unrefined Neanderthals among us: smash a window, eat shards, die, and craft your way out of XP debt. Far more dignified than hobbling around at snail speed just to avoid adding to the heal timer every time you jump or run.
It's also worthwhile to do the 10 quests with the trader as soon as you find him so you can get a bicycle.
User: 76561199770658037
This is a fun replayable game and great fun in multiplayer. Also this game has a great number of Mods that can be played via PC making it even more challenging.
User: 76561198063835467
Fun games lots of replay-ability. Even if you get bored with the vanilla/base game the mod community has made amazing mods/overhauls you can easily install to experience new things in game.
Recommend playing with friends to have a great experience, but playing solo is still fun.
User: 76561198181049418
Zombie games scare the heck out of me!! But 7 days is my absolute favorite crafting survival game and the zombies just make it a lot more exciting. Very very fun to play with friends especially for some of the more intense quests/adventures.
User: 76561198153533790
The devs got tired of making a survival sandbox game and instead of making a new game from scratch, they decided to absolutely destroy their already half-successful survival game. By slowly taking away survival features, contorting it update by update slowly pulling it apart, taking away features and over-simplifying mechanics they remove any resemblance of realistic sandbox survival, replacing it with arcadey RPG elements. Below is a relatively short list of ways the game has completely dissolved from what it once was
-You can no longer fill jars with water to boil, you have to "quest" in order to obtain the materials for a 'dew collecter' which is the only way to collect water from nature.
-You no longer gain skills in the relevant category (mining = mining xp), instead like in an rpg, you can freely choose to use your skill points however you wish. Bashing zombies means you'll be a world renown chef in no time!
-You now have to clear POI's aka Dungeons to get anywhere in the game, oh and just to be sure it's a REAL RPG, it even has a difficulty meter neatly placed on top of your screen, giving you META knowledge on whether or not it's too difficult for you. This also gives the player a very nice RPG way of knowing if the POI is even worth their time, as the difficulty scales loot.
-You also HAVE to complete quests now, that is if you want to get anywhere in the game. Yes, the hallmark of the RPG, questing... unless you actively quest for the traders, you'll be stunted in your progress and will have a hard time getting anywhere. Oh, and when you're done you'll be rewarded with 'gold', 'skill books' and 'loot'. God I love having to run errands in my survival game, it really immerses you in that zombie apocalypse vibe.
-You'll now need to complete many of these quests, because the only way to reliably gain skill books (which is the only real way to unlock new crafting recipes for tools and equipment) is by questing for them, thus soft-locking progression behind the questing system.
-You liked being able to customise your character to your liking with a broad range of gear? Well that's too bad, because this game wants to be an RPG, so now you only get 4 slots where you can put VERY specific pre-made outfits, and there will be no customisation, because 'outfits' give buffs when you have the entire set, again, soft-locking character customisation.
-Did somebody say RPG? Well, where are the potions? Oh there they are, disguised as 'candies'. They act exactly like potions, granting the player magical powers like increased resource gain, experience and loot boosts. You can buy these potions from the trader, where they'll be waiting neatly packaged in a vending machine, straight from the post-apocalypse candy factory.
-And together with this it's also been decided that every dungeon should have a pre-determined path. Instead of looking through houses, scavenging every room and looking for hidden items, the game should feel like an RPG, and everyone knows that a dungeon needs a clear path to follow and a nice big loot room at the end, so that's what they did. Houses and other POI's now have a neatly placed hole in the wall or open door etc. that holds your hand as you traverse through the dungeon, leading you to the price at the end of it, all without having to smash a single door and all stacked together so that there's no mistaking it.
Again, this is just what popped up in my head, there's loads of other changes that either made the game a horrible sandbox survival game, or helped turn it into an RPG. I feel sad, this game used to be amazing, now you're forced to play the game how the devs want you to play it. I mean they even removed the Sandbox tag on Steam
Shame on you Fun Pimps
User: 76561198055319145
The concept is that at some point, there was a serious disaster. Now, every 7 days the moon turns red and hordes of zombies come to try to kill you. Further, zombies are everywhere, usually moving slower during the day and faster at night. They hunt you if you get close enough. Otherwise the world is our world with the standard day night cycles, nature etc… Well, at least that was the original concept of the game..
It used to be a logical open world that was tough to survive in but the physics and requirements for survival and crafting was the same as IRL. You could learn the basics by doing and better stuff by finding specialist books that covered that subject. Sadly, that is not the case anymore. Now you have to find magazines, lots of magazines.
You used to be able to make weapons, progressing in a logical way from stone clubs and stick bows and arrows and spears to a pipe blunderbuss with pebbles for ammo to a single shot pipe shotgun with real shot to pipe revolvers to pipe machine guns with very small mags to better versions of each until you got up to m60’s and sniper rifles and compound bows. Now, well now you can make a pipe machine gun, with that complicated machine gun firing mechanic on day one, no magazines required. But don’t worry you won’t be able to cook anything and grass clothing is all you can make too. How does that make sense?
You used to be able to make armor pieces of different types and jumble them together to get the type of armor coverage and movement you wanted. The armor you made even looked like you had patched stuff together to make them. Now you have “Sets”. Each piece gives you some magical special ability and if you have the whole set there are magical set abilities. They don’t say it’s magical but in practice it clearly is. I mean really?
There was a logical progression of building from simple wood to reinforced wood to stone to reinforced stone to cement to rebar reinforced cement to steel. Not so much now.
Crafting was first do it to learn it, then became perk based (experience let you learn stuff), and now became you don’t know jack and can’t learn jack and thus can’t craft jack, (or cook jack), UNLESS you find enough magazines on the subject. Specialist books do still exist to provide extra’s. But wait… you can still make that pipe machine gun right off the bat, and you can still build wood buildings…… No magazines required. This makes sense why?
The natural world used to follow the rules of nature. That is, you could melt and then boil snow to make potable water; you could gather water from streams and lakes to boil so you could drink it safely; you could even drink water from the lakes or streams in a pinch and hope you didn’t get sick. You could find wild berries, (Snow berries), in abundance in the snow biome to survive on for a bit. Yes, there was a small chance they would make you sick too but that was usually better than starving. Now, well now you can’t melt snow nor gather water from lakes or streams. The only way to get water is via a Dew Collector.. yeah. Hope you find those magazines you need fast so you can figure out how to build it. Wonder what wildlife uses? Well, you could always buy water from a vending machine or trader. Oh yes, you can also hope to find something to drink in a zombie infested house or building…
Zombies. Zombies used to behave logically for a zombie. They would wonder around until they spotted someone and then they’d try to go eat that someone. Sometimes they would try to eat the wildlife and/or fight wildlife. They could fall “asleep” or comatose in buildings and could wake up if disturbed. During a blood moon, they would become stronger and crazed and KNEW where you were and came in a horde to get you. Now, well it’s a bit different. Now zombies wall themselves into walls, ceilings, you name it and wait for you. Now, they can appear, literally out of thin air if you step on the software coded “trigger” block or area. Stealth or no stealth, that trigger block still creates the zombies and they will all agro on you.
Quests: At first, quests didn’t even exist. Now, well now they are your life blood. They are how you reset buildings you already cleared of zombies and loot. They are how you get that money you need to buy those special books you can’t find, from the trader or those crafting centers (Forge, cement mixer, etc), you haven’t found the magazines for yet. What about a nice gun or extra ammo or, early on, the basics.. Food and water. Doesn’t feel so much like an open survival world when you have to go to a quest provider all the time. BTW, the quests are limited in that they repeat. You end up doing the same quest at the same buildings, over and over and over and…
Traders: It used to be a specific trader could be in a forest zone in one area and a desert in another etc. They were not tied to a specific biome. Now they are and that, my friends, is simply sad. I say this because the traders are not generic, they have their own personalities and to some extent specialties. So now you are Forced to go to a specific biome to find that trader you like. They simply won’t exist in any of the other biomes.
Story line: The game starts out with an interesting storyline beginning teaser, which is also alluded to by at least one of the traders in one of their statements to you. Yet, as of this writing, April 2025, no story has emerged. This is sad to me as it seems such a story could be easily put together, especially with the quest system in place.
Lastly, even after all these years in development, the basic block on block building problem remains. The ground blocks have a different orientation than the above ground building blocks. They don’t mesh smoothly. So, when you are trying to build say a driveway, you end up with an entry slope block that does not smoothly go to the ground of the next block. Rather, there is either a ledge or a deep crack between the blocks that bikes and motorcycles usually can’t cross and other wheeled vehicles may or may not cross with a significant bump and resulting vehicle damage.
For me, this has been a sad downhill ride. I was so excited at the beginning, everything was logical to me and natural. Now it’s all contrived and not at all realistic in the game play on even the basics.