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Pacific Drive Deluxe Edition
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Game Information Tabs

Pacific Drive is a first-person driving survival game with your car as your only companion. Navigate a surreal reimagining of the Pacific Northwest, and face supernatural dangers as you venture into the Olympic Exclusion Zone. Each excursion into the wilderness brings unique and strange challenges as you restore and upgrade your car from an abandoned garage that acts as your home base. Gather precious resources and investigate what’s been left behind in the Zone; unravel a long-forgotten mystery while learning exactly what it takes to survive in this unpredictable, hostile environment.

Features

  • Outrun the storm while facing strange perils in a world that shifts with every journey into the Zone
  • Your car, your way – scavenge resources to craft new equipment and configure your wagon how you want. Experiment with different mods and car parts to navigate a treacherous landscape, and look good doing it
  • Unravel the mystery of the Olympic Exclusion Zone, an abandoned research site in an anomaly-filled version of the Pacific Northwest
  • Original score by Wilbert Roget, II and featuring 20+ licensed songs

DRIVE TO SURVIVE

It’s you and your station wagon against an unforgiving, vicious world. It’ll take more than a fresh set of tires to keep you alive, on and off the road. Your faithful wagon can be upgraded and reinforced to protect you, but the car is going to take a beating. Keep your gas tank filled and your panels intact to withstand the radiation permeating the Zone. You’ll be pushed to your limit - making repairs on the fly, scavenging materials wherever you can, and adapting your rolling fortress to tackle the many life-threatening dangers that lurk in the shadows.

INVESTIGATE THE ZONE

The experimental leftovers of the secretive ARDA organization remain scattered across the Zone, and finding answers won’t be easy. Everywhere you look you’ll find anomalies, surreal forces of a twisted nature that make your journey more difficult... or more interesting. Silhouettes in the dark, rolling piles of scrap metal, and towering pillars of earth - each trip is packed with otherworldly hazards. As terrifying as those may be, nothing compares to the overwhelming power of a Zone Storm. Stomp on the gas and outrun it if you can - these rolling maelstroms rend the landscape and obliterate anything that sticks around too long. Don’t let that be you.

REPEAT

Check the map, pack some gear for the trip, and hit the road. Gather resources and collect data as you go, there’s all sorts of useful stuff inside the walls of the Zone. Make it back safely and use the contents of your trunk to improve your car and garage. Every time you venture out, new trials await: bizarre weather, unforgiving landscapes, and experimental remnants. The golden rule in the Zone is ‘nothing ventured, nothing gained’ — some materials can only be found in the most dangerous places. Be smart out there, and don’t waste time — it’s going to be a long haul.
Minimum Requirements
Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Intel Core i5 8600
  • Memory: 16 GB RAM
  • Graphics: Nvidia GTX 1060 6GB
  • DirectX: Version 12
  • Storage: 18 GB available space
  • Additional Notes: Requires a 64-bit processor and operating system
Recommended Requirements
Recommended:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Intel Core i5-10600k
  • Memory: 16 GB RAM
  • Graphics: Nvidia RTX 2080/3070
  • DirectX: Version 12
  • Storage: 18 GB available space
  • Additional Notes: Requires a 64-bit processor and operating system
Leave a Review

Game Reviews

User: 76561198170190849

after my 60+ hours of this game, i managed to finally 100% this game.

when i first bought this game i went in blind, i assumed this was just a road-trip simulator, little did i know it was a horror game. took me way too long to figure out ways around every threat, i spent the first 40 hours panicking at every spooky noise and shape.

its a simple and repetitive driving survival crafting game, with nice music and interesting anomalies to keep you company. story was nice, but in my opinion i wasnt a fan of the ending, but i still enjoyed this game very much, i will not forget about the time i spent here, the music has been playing on repeat since i left, and i recommend this game. if your not interested in exploring and achieving everything, id say you could probably get through this game within 10 to 20 hours.

overall id say 8/10, worth getting, especially during a sale.

User: 76561198024406933

A great game that suffers from lack of variety after 10-15 hours. Needs more reason to explore random buildings, once you realize that there will likely only be 3-4 of the same items in everything, it gets a bit tedious. The weather system and atmosphere are great. World building in this is very solid and will get you into the game for sure. I would like to have seen more Anamolies or I may need to try harder/nightmare as things got a bit predictable over time. Plays great on steam deck and plays great on a 3060 & 5700X3D.

User: 76561198162813709

Cool game but looting becomes a bit tedious after a while, whats the point of opening boxes when you are 100% going to transfer everything to your backpack. There is no choice, everything inside small boxes is useful, just make it 1 sec hold to transfer everything, if there is space in your backpack, without box interface instead of 1 sec to open box followed by press a button to transfer stuff/or spam a button on specific few items (food\flares) that don't transfer with rest of the loot.

User: 76561197993246947

[h1]Here in my car, I feel safest of all,
I can lock all my doors, and it's the only way I live... in cars[/h1]
[b]Key features[/b]
[list]
[*]Everything tries to destroy your car,
[*]Breath stopping evacuations,
[*]Fantastic radio songs!
[/list]
[b]Multi-stage gameplay[/b]
Pacific Drive explains little to nothing, yet expects a lot and more.
It's one of those game, where you just have to sit down and carefully examine what's what. How do I find this? How I craft that? Ohh, shiny... is it dangerous? Fool around and find out!
https://steamcommunity.com/sharedfiles/filedetails/?id=3463314915

Preparation is everything. Making repair kits. Assembling new devices. Planning road trips. Read the forecast and calculate your escape. That's right - [u]calculate[/u]. Because the farther you drive, the higher the cost to return will be. Unless you crave that sweet radiation burn, do you?
https://steamcommunity.com/sharedfiles/filedetails/?id=3461096514

[b]Simply amazing experience[/b]
Welp. If you're willing to fight RNG, slog-walk resources grind and frequent car repairs - you are in for ride! \m/
Where do I even begin... Radio! Songs selection is a chef's kiss. Great choices and fit so good for the road adventure.

The world! Each zone (Junctions) can be a safe haven, where you can explore at your own pace, or you might enter a bloody acid showering swamp with local anomalies dragging your sideways, pulling doors off, stealing precious resources and flying off to radiation clouds. Where you will have to go in, because that was the whole point of your trip - to harvest those missing items needed for an upgrade... =/

The car! Apply various equipment and now you can forget about fuel stations - all thanks to the fuel synthesizer. Battery goes flat quickly? Craft a wind turbine. Running out of space for the resource or you simply want to carry spare panels? Then attach literal boxes! And then watch them wearing out and dropping your hard earned bits and bots -_-
https://steamcommunity.com/sharedfiles/filedetails/?id=3461829277
Story missions aren't hard and somehow short, but it's your own driving that makes your heart beat faster. I'm talking about escape routes i.e. once you trigger the beam, you have to get there very quick and often through terrain obstacles which you dodged earlier.
I postponed story objectives as long as I could, just kept driving via new routes and facing anomalies, sucking in radioactive eggs at nights. And that's what I recommend you too! Safety's off, get there!

User: 76561198349216704

A competently crafted game with an interesting premise that delivers on the front end but disappoints on the back end. The story relies on one-way, over the radio exposition and the now somewhat tired "found tapes/notes" tropes. The voice acting DOES redeem some of the quality, however you do not know, or really care, about any of the characters. Expect little compelling story from this "story-rich" game.

That being said the game delivers a fun and immersive loop that hits most, if not all, metrics of the genre squarely in the good to medium range. Your car is your castle and the game's mechanics push players to an enjoyable upgrade arc that is satisfying and feels properly responsive. This is where Pacific Drive lives and dies, and make no mistake: this game lives more than it dies. A soft recommend from this gamer, just don't be taken in by the cosmetic-only DLC: it is NOT worth it.

User: 76561198094410132

Apart of senseless FPS drops just because high shadows seem to be broken and unadultered stuttering after 2 hours of gameplay its a really decent game. Unfortunately it runs on unreal engine which is a epitome itself for performance shittery. Unique concept and fun

User: 76561198179216855

Honestly? I've tried to enjoy this game, really I had, but the game itself? Way too repetitive, it got too boring after a few levels. It never really grabbed my attention to keep going. I hate to say this, but the game-play loop isn't the best. I enjoy rouge-likes, but this game didn't do it well.

User: 76561198010277673

as a certified Death Stranding sicko, i really vibe with this game's similar understanding of how satisfying it is to carry a big pile of stuff on a precarious journey from one point to another. i also enjoy rooting around in garbage for slightly more special garbage. Opossom Norman Reedus, that's me

User: 76561198066694652

What should've been a fantastic trek through a bizarre and otherworldly rural landscape turned into a junk food resource collectathon which grants you the privilege of collecting 20 craps to give your car door a +15 health upgrade.

Much to my dismay, everything in the game is based around this resource collecting loop:
- Anomalies (the main form of antagonism in the game) are only there so your car gets damaged and you need to craft several fixer items.
- The levels are completely devoid of anything interesting, instead opting for small shacks and campers containing shockingly few resources, of which there are only about 3-7 per level.
- Huge skill tree, but you can condense it into 4 categories: More storage for resources, higher resistance armor, 'helper' upgrades (more protection, fuel/energy generation gadgets, etc.) and yet another layer of resources that you need to craft (plus things like a radio or an item destructor).
- The story has you craft a couple things at certain points, but mostly it's there only to push you further into the map, for which you ideally need better equipment and an infuriatingly large amount of fixer items.

I just described the game, so if you look at this list and think you'd like it (I did, nothing wrong with a bit of junk food every once in a while) this might be the game for you.

The BIG problem with this list, is that it really doesn't have to be this way. The same way everything revolves around resource collecting, everything can and should NOT revolve around resource collecting. The atmosphere is supreme, and honestly exactly what you expect when you look at the store page. The anomalies have personalities. The environments are pretty and weird. The car handles really well! If it wasn't in a game this repetitive, and I didn't have to stop every 5 meters to heal the car parts, driving would actually be really fun.

I didn’t like the story, which really isn’t much of a story and more of a dialogue between three characters, which culminates in them accepting a fault in themselves. One, they are mostly bland. Oppy, the hardheaded, work obsessed hermit is the most interesting character by far, also being the most involved in the lore events, and the more direct and “aggressive” driving forward of the ‘plot’. The gay couple was mostly background noise for me. Francis, detached and cautious, clashes with Toby, the optimist go getter, but they don’t serve any more purpose than Oppy does in terms of moving gameplay along and they were just boring to listen to. Two, the player involvement in the “story” is going to location and flipping a switch. Other than that, the player serves as the in-between for the characters banter, which I never paid attention to anyway because there’s always something immediate that needs to be done in the game, be it management resource or dodging trees and debris in the highway. And three, it’s just not very interesting, and it really has a barely tangential connection to the world laid out in the game. The only connection between the characters and the story is that they are physically there in the zone where weird things happen, but their banter and personal struggles are just cliched workspace melodramas that can be slapped on any setting.


All you would have to do, is have a story which meaningfully involves the player, put things you’d actually want to explore, COMPLETELY get rid of resource collecting, and bam. GOTY.

As it stands, I cannot in good conscience recommend a time waster. It's not that time waster are bad, but if I'm gonna recommend a game, it needs to have substance. Pacific Drive didn't want to have substance.

Oh, and also it runs like crap and it’s full of bugs, [i] and I'm not talking about the vehicle. [/i]

User: 76561198043936163

Pacific Drive is one of the most memorable games I’ve played in a long time. It really stuck with me. The story? is solid. Not groundbreaking, but it absolutely does the job. The lore, though, it’s fantastic. You’ve got these little tape recordings scattered across the Zones that give you bits and pieces of what went wrong - it’s like piecing together a sci-fi puzzle while rummaging through abandoned trailers and twisted forests.

But what actually makes this game is the car. No joke. This junky, haunted, clunky old station wagon is the heart and soul of everything. You don’t play as the car, but you might as well be. The way you care for it, fix it up and bolt on whatever scraps you can find makes you get attached to it. And then there are those panic moments when the sky turns purple, your tires are shredded, and it seems that the Zone is actively trying to kill you. That's when the game shifts into full-on DRIVE DRIVE DRIVE! mode. It’s chaotic, terrifying, and completely thrilling.

It’s weird - like, if someone told me “you’re gonna love this game where you drive through a radioactive forest and manually screw bumpers onto your car,” I’d probably shrug. But Pacific Drive pulls it off so well. It blends moody storytelling, survival mechanics, and this oddly satisfying car maintenance sim in a way that feels super original but also kind of nostalgic.

The driving itself it’s bad, but that’s on purpose. The car slides all over the place, brakes like it’s covered in butter, and turns like it’s made of bricks. But that’s what makes every successful trip feel earned. When you actually limp back to your garage after a run, engine smoking, headlights hanging by wires it’s a moment. You get out, patch things up, maybe slap on a new bumper and a paint job, and it feels good. Messy, but satisfying-as-hell good.

I also love how every anomaly in the Zone feels like its own mini story. They’re not jump-scare monsters or anything, they're more like environmental weirdness that’s out to mess with you and, more importantly, your car. One second you’re driving through an acid cloud, next your windshield wipers are going nuts because of a random “quirk” your car picked up, and suddenly you’re out of battery, parked sideways in a creek while a tourist mannequin just... watches.

There’s also something super cool about how it respects your time. It’s a mission-based structure, so you’re always choosing where to go and when to push deeper. And while it can get repetitive the game throws enough curveballs and environmental changes to keep things feeling fresh. You do have to backtrack a bit sometimes, and I can see how that might wear some folks down in the late game. But for me, that repetition became kind of meditative, even a little addictive.

By the end of it, my garage was decked out, my car was more armor than vehicle, and I genuinely didn’t want to say goodbye.

TL;DR; I can’t recommend it enough. It’s not flashy. It’s not perfect. But it’s absolutely something special. 9/10

Just, uh… keep an eye on your fuel gauge.

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