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Black Myth: Wukong Digital Deluxe
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Game Information Tabs

Black Myth: Wukong is an action RPG rooted in Chinese mythology. The story is based on Journey to the West, one of the Four Great Classical Novels of Chinese literature. You shall set out as the Destined One to venture into the challenges and marvels ahead, to uncover the obscured truth beneath the veil of a glorious legend from the past.



• Explore a Land of Vast Wonders


"A world unseen, where wonders gleam,
And with each stride, a new scene streams."


Enter a fascinating realm filled with the wonders and discoveries of ancient Chinese mythology!
As the Destined One, you shall traverse an array of breathtaking and distinctive landscapes from the classic tale, composing an epic of adventure that is seen anew.


• Confront Mighty Foes, Old and New


"Heroic Monkey, might and fame,
Adversaries rise, to test his name."


One of the major highlights of Journey to the West is its diverse cast of adversaries, each with their unique strengths.
As the Destined One, you will encounter powerful foes and worthy rivals throughout your journey. Fearlessly engage them in epic battles where surrender is not an option.


• Temper Your Mastery of Varied Spells


"Spells unbound, talents in play,
Unleashed abilities seize the day."


Spells, transformations, and magic vessels of all manifestations, in which some counteract while others amplify, have long been iconic combat elements of Chinese mythology.
As the Destined One, aside from mastering various staff techniques, you can also freely combine different spells, abilities, weapons, and equipment to find a winning strategy that best suits your combat style.


• Discover Heartfelt Tales Behind Every Facade


"Within all souls, both wild and tame,
There thrives a tale of life's fierce flame."


Beneath the ferocity and craftiness of your foes lies an engaging tapestry of their origins, personalities, and motivations waiting to be revealed.
As the Destined One, you will uncover the stories behind a variety of characters, delving beyond your battles with them to taste the love, hate, greed, and fury they once held and still carry within.
Minimum Requirements
Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64-bit
  • Processor: Intel Core i5-8400 / AMD Ryzen 5 1600
  • Memory: 16 GB RAM
  • Graphics: NVIDIA GeForce GTX 1060 6GB / AMD Radeon RX 580 8GB
  • DirectX: Version 11
  • Storage: 130 GB available space
  • Sound Card: Windows Compatible Audio Device
  • Additional Notes: HDD Supported, SSD Recommended. The above specifications were tested with DLSS/FSR/XeSS enabled.
Recommended Requirements
Recommended:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64-bit
  • Processor: Intel Core i7-9700 / AMD Ryzen 5 5500
  • Memory: 16 GB RAM
  • Graphics: NVIDIA GeForce RTX 2060 / AMD Radeon RX 5700 XT / INTEL Arc A750
  • DirectX: Version 12
  • Storage: 130 GB available space
  • Sound Card: Windows Compatible Audio Device
  • Additional Notes: SSD Required. The above specifications were tested with DLSS/FSR/XeSS enabled.
Leave a Review

Game Reviews

User: 76561198155992816

brilliant game , good visual effects , good story line and a perfect mechanism of play with keyboard/mouse and gamepads

User: 76561198845032034

[h1] One of the best lores and action game out there[/h1]
[hr][/hr]
I realized I finished this game (with 100% all achievements) a while back but never actually spoke about it here. This game is by all means a solid action game from last year and as much as I like to say it, this game has become lot better with more updates after I finished the game. So some of the complaints I had about this game are now fixed with updates so I will try to give a bit more proper opinion of what I liked and disliked about this game.

Black Myth: Wukong is a AAA game from Game Science (their first AAA actually) which focuses on action and boss battles. It has taken inspirations from souls-like genre and has also managed to keep it less punishing than the soulsborne games. This game is by no means an easy game to fight through but amidst all that difficulty is where the real fun comes. Below are few of the key points I will talk about.

[h2]Graphics:[/h2]
As far as graphics are concerned this is one of the best looking game out there (if not the best). The visuals, art style, animations and graphics have so much detail and that it borderline rivals realism. You can have one look at the game and can tell they poured years of sweat and tears just to make the game look impressive and it absolutely shattered in that area.

[h2]Combat:[/h2]
The combat of the game is nice and really skill challenging. You can tryna mash your button through the game or learn proper way to fight and use the properties of the skills to your advantage. Back when I played it I had a bit of a difficult time understanding the usage of particular skills and how they are advantageous because of the way the game explained those skills. Like the skill "Resolute counterflow" if timed properly can negate the damage from the enemies and for the longest time I never used it as it was intended to be only because the situations or how I can use it were never clear. I feel like these were some key essentials the game should have explained to make it more fun and challenging. But that aside, the combat animations were very cool, not just from the monkey but from the enemies and bosses as well it was really well designed. I am not a huge fan of stamina system but not a dealbreaker in this game.

[h2]Soundtracks:[/h2]
This game has a god tier soundtrack and definitely complements everything the game has to offer. Its very inspirational and makes you want to go all out in battles.

[h2]World and level design:[/h2]
Many things about the game are changed since last I played it. One of my biggest issues with the game was that the levels were so huge and maze-like we definitely need a map to keep track of the places we already visited so that we do not get lost (this I believe is fixed with a map feature). Second is half the time I kept wondering what am I supposed to do in a level when I am there. Like I should have an objective marker to know what I am doing here as most of the time the cutscenes were not helping on what I am supposed to do (a separate point I will explain later). This is something I realized when I reached the "Pagoda Realm" when I had no idea what to do next, like the broader objective of getting relics I understand but what should be my immediate next objective. Also we take on lot of side missions which we may forget but should be good to keep a track of. Not sure if this is all fixed or its still there. Other than that the game's world design looked incredible and the way it looked definitely projected the intent of the location. The spider cave kept giving creepy vibes, the Huaguo mountains looked like a place where different animals thrived, the lava mountains looked like a fiery hostile environment and the Sandgate village looked desolate and deserted (to name a few). The level design was also done well. Except the one thing that I clearly noticed and bothered me is the lack of world boundary as half of the time I wasn't able to tell if a place looks like it can be explored or not. So a collision boundary was needed imo.

[h2]Plot and lore:[/h2]
This by far is my favourite thing of this game. The game has an excellent plot attached, but its often very hard to realize as the game imo does a very poor job of narrating it throughout the game. Let me be clearer..... if you have more or less good understanding of the story of "Journey to the West", then the plot of this game and dialogues start to make incredibly sense to you. This game is basically a re-imagined sequel of the Journey to the West. While the story is absolutely incredible and made me delve deeper into this entire lore, the story in the game is placed in such a way that if you are new to the game and story, then most of the dialogues and things happening in the story won't click to you which I feel like such a waste as the plot is downright impressive. I do not want to attach any links here so if you want to know more about the lore and story (Chapter-wise) I would recommend checking the "BanditGames" channel, his videos are by far my favourite explanations of the lore of Wukong.

[h2]Bosses:[/h2]
This brings me to my final point and my second favourite aspect of this game. I love games when they have challenging bosses (but also have to be fun), this game has a lot of them (a bit too much of them as a matter of fact). All the bosses have very good design, some looked intimidating while some are comical. The difficulty of some of the bosses were questionable but some had well balanced moves. Overall as a game where you have to keep fighting bosses one after the other, this game has done a more or less good job of maintaining balance between which bosses to be very difficult and which ones to be moderate.

This game (back when I played) had a lot of optimization issues, as a matter of fact it looked like the devs didn't care about PC optimization at all (I use a 4090 and still felt like this). This might be a by-product of making the incredibly realistic visuals or the inexperience of the devs in that department but for what its worth, its a bit more stable now.

All in all, this game mostly has some design related issues (which is basically mostly poor decision making from the devs themselves) but definitely in upper leagues in the fun factor. As the first AAA game from Game Science they absolutely nailed it. They can use the issues from this game to learn what to do better in their next game and they are gonna absolutely kill it. I seriously believed this game is gonna win the GOTY 2024 but its popular and profitable so that's a win too.

I highly recommend this game if you are action lover and give it a solid 8.9/10.

User: 76561198134155340

Black Myth: Wukong is a beautiful and ambitious action RPG that delivers an unforgettable visual experience with impressive use of Unreal Engine 5. The art direction is stunning, mixing rich historical inspirations with creative fantasy. Every chapter feels distinct and atmospheric.

Gameplay is fast and fun, although the move set for the main character feels a bit limited over time. Enemy variety and boss fights are excellent, especially the final battles that pay homage to classic Journey to the West adaptations. However, the level design can sometimes feel a bit bland and restrictive.

Storytelling is mysterious and fragmented, blending the original Journey to the West with darker reinterpretations. If you're unfamiliar with the source material, you might find the plot confusing, but the emotional beats and darker tone keep it engaging.

Audio is a true masterpiece — from combat sounds to the epic soundtrack, everything fits the world perfectly.

Overall:
✅ Stunning graphics and sound
✅ Great boss design and enemy variety
✅ Dark, intriguing reinterpretation of a classic tale
⚠️ Combat could use more depth
⚠️ Story can feel disjointed

If you love action RPGs and mythological worlds, this game is absolutely worth your time and money.
Rating: 9/10

User: 76561198076953264

Only consider getting this game if you enjoy challenges and enjoy facing frequent boses every 10 - 15 minutes. Other than that I wouldn't recommend. Although it has a story lore to it, often dealing with boses can become very overwhelming. Get this game if you enjoy games like Elden Ring or Dark Souls.

If you're looking for story gameplay or something more for casual gaming, this is not it.

User: 76561199437546338

Black Myth: Wukong

One of the best Souls-like games I've played

The story of the game was amazing, everything was organized and properly inspired

The voice acting was very, very interesting and beautiful, meaning that every step of the game played its own music, which was very enjoyable

The combats in the game were not boring, and this was a very enjoyable aspect of the game against enemies (you just want to see the boss and fight because the variety of fights is very high)

The game had 6 chapters, and in each chapter, everything was precise and detailed, which is a great strength (except for the last chapter, of course)

Graphics: The game's graphics were made with the Unreal Engine 5 and the game settings give high access, but there is not much difference and unfortunately the shadows are not well designed and we see that the game is not optimized

Boss fights: One of the most enjoyable parts of the game is these boss fights, each of them has a story and very beautiful fighting moves that are not boring at all and my favorite player is to repeat this action

Black Myth: Wukong was one of the best games of my life and worth buying This game is great and I had hours of fun with it

Thanks Game Science

Question? Kratos or Wukong

User: 76561198831659474

One very important thing about this game that I think you don't see when you watch videos on it is that the combat is very scripted and doesn't flow like other souls-like games. In other games of this genre, the combat has a very distinct flow that I personally just didn't get with this game. It felt like the only thing going for it in terms of combat was flashiness. Another thing I didn't enjoy was the movement. God, the movement in this game felt so restrictive, which is very prominent in most souls-like games, but the marketing for this game made it seem more like Sekiro: Shadows Die Twice when in reality you have much less freedom. One thing this game does have going for it is it's graphics. God this game is beautiful. While the combat isn't too good, the look of this game is amazing. The opening fight in this game felt so climactic and made me think this game was something special. Overall, if you've read this and seen all the trailers and still felt like this game is right for you, go buy it. It's obviously had so much work put into it by so many talented people, but I just felt like there were some things they weren't telling you

User: 76561198089792918

I have played every 'hit' game in the last 10 years. This one is easily top 3 for me, if not the best. There is nothing wrong about this game. This is truly the perfect game. Progression, gameplay, art direction, music, gearing, skills, story are all 10/10. Worth every penny, a must-play game. There is one small 'problem' that I need to say though. You can't turn off vignette, SSR and bloom. I like to play games with a plain look and the game can feel a bit oversharpened at the start. But the game is a literal art piece and looks beautiful so the lacking of those options aren't a big deal but still I wish I had the freedom to turn them off. Also I have played all FromSoft titles and this game is not as hard as those but not an easy game. The difficulty was perfect for a game like this. I can keep prasing this game forever but I will stop now.

https://steamcommunity.com/sharedfiles/filedetails/?id=3460182991

User: 76561198038796474

Graphics and Sound
The game looks absolutely beautiful. The visuals are top-notch, and the music and sound effects are just as impressive. Everything feels polished and high-quality in that department.

Content
There’s a lot to do here. The game offers 6 fairly long chapters, each packed with secrets and unique bosses. It definitely gives you a good amount of content for the price.

Exploration
Exploration is where things start to fall short. The world feels very limited—there are invisible walls everywhere, which makes it feel like you're being pushed down a single path instead of really discovering anything. There's not much rewarding to find either, except for some low-quality herbs and places to meditate.
That said, each chapter does hide a big secret area, which is a nice surprise. But finding these areas isn’t always intuitive—you might miss them completely if playing blind without searching the internet.

Combat
Combat is the weakest part of the game. There’s no button queuing, so if you press an attack button before your current animation finishes, the input gets ignored. This makes fights feel clunky and unresponsive.

Enemy attacks often have strong tracking, while your own attacks don’t. That means enemies can easily hit you, but if they move while you’re swinging, your attacks often miss. It makes combat feel more about luck than skill sometimes.

Fighting normal enemies isn’t very exciting either—just charging a heavy attack before a fight is usually enough to take them out before they even get a hit in.

Bosses
Boss design is hit-or-miss. While they’re visually unique and creative, a lot of them are frustrating for the wrong reasons. Many main bosses have mechanics that feel cheap, like draining your stamina, messing with the camera, or blocking your vision. Instead of feeling like a fun challenge, these moments just come off as annoying.

Overall Thoughts
The game isn’t bad, but it’s definitely overrated and overhyped. With better combat and exploration, it could’ve been something really special. I just expected more. 7/10

User: 76561198089039274

Wukong is an absolute masterpiece in the making. From the breathtaking visuals and immersive sound design to the challenging yet rewarding gameplay, every aspect of this game shines. The developers have clearly poured their hearts and souls into crafting a truly unique and unforgettable experience.

User: 76561198091092773

I am not the guy who wants to replay any game in New Game Plus mode. But this game changed my mind. A challenging journey it was, a tough one. The battles I fought were not the clean ones and I struggled in the first journey. But after completing the game, I am feeling like firing this game up on my handheld again and beating the crap out of the hard bosses who destroyed me. Let the challenge begin, AGAIN!

P.S. Really loved the crap out of the GAME :)

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