Game Information Tabs

BECOME THE SLAYER IN A MEDIEVAL WAR AGAINST HELL
DOOM: The Dark Ages is the prequel to the critically acclaimed DOOM (2016) and DOOM Eternal that tells an epic cinematic story of the DOOM Slayer’s rage. Players will step into the blood-stained boots of the DOOM Slayer, in this never-before-seen dark and sinister medieval war against Hell.
REIGN IN HELL
As the super weapon of gods and kings, shred enemies with devastating favorites like the Super Shotgun while also wielding a variety of new bone-chewing weapons, including the versatile Shield Saw. Players will stand and fight on the demon-infested battlefields in the vicious, grounded combat the original DOOM is famous for.
STAND AND FIGHT
Experience an epic story of the DOOM Slayer’s rage in this cinematic and action-packed story. Bound to serve as the super weapon of gods and kings, the DOOM Slayer fends off demon hordes as their leader seeks to destroy the Slayer and become the only one that is feared. Witness the creation of a legend as the Slayer takes on all of Hell and turns the tide of the war.
DISCOVER UNKNOWN REALMS
In his quest to crush the legions of Hell, the Slayer must take the fight to never-before-seen realms. Mystery, challenges, and rewards lurk in every shadow of ruined castles, epic battlefields, dark forests, ancient hellscapes, and worlds beyond. Armed with the viciously powerful Shield Saw, cut through a dark world of menace and secrets in id's largest and most expansive levels to date.
Minimum Requirements
- Requires a 64-bit processor and operating system
- OS: Windows 10 64-Bit / Windows 11 64-Bit
- Processor: AMD Zen 2 or Intel 10th Generation CPU @3.2Ghz with 8 cores / 16 threads or better (examples: AMD Ryzen 7 3700X or better, or Intel Core i7 10700K or better)
- Memory: 16 GB RAM
- Graphics: NVIDIA or AMD hardware Raytracing-capable GPU with 8GB dedicated VRAM or better (examples: NVIDIA RTX 2060 SUPER or better, AMD RX 6600 or better)
- Storage: 100 GB available space
- Additional Notes: 1080p / 60 FPS / Low Quality Settings, NVME SSD storage required
Recommended Requirements
- Requires a 64-bit processor and operating system
- OS: Windows 10 64-Bit / Windows 11 64-Bit
- Processor: AMD Zen 3 or Intel 12th Generation CPU @3.2Ghz with 8 cores / 16 threads or better (examples: AMD Ryzen 7 5700X or better, or Intel Core i7 12700K or better)
- Memory: 32 GB RAM
- Graphics: NVIDIA or AMD hardware Raytracing-capable GPU with 10GB dedicated VRAM or better (examples: NVIDIA RTX 3080 or better, AMD RX 6800 or better)
- Storage: 100 GB available space
- Additional Notes: 1440p / 60 FPS / High Quality Settings, NVME SSD storage required
Leave a Review
Game Reviews
User: 76561198249008700
[h1] PURE TESTOSTERONE [/h1]
Doom The Dark Ages is a heavy hitter. It’s not fast and twitchy like Doom Eternal. This one slows things down. You’re not dashing around, you’re stomping forward like a tank. You stand your ground. You fight. And it feels amazing.
Combat is all about power. Every weapon has weight. Every hit lands with impact. You’re not just clearing rooms, you’re crushing demons with sheer force. It’s intense but not chaotic.
The story is there and it adds to the atmosphere, but you don’t need it to enjoy the game. The gameplay does all the talking. You’re dropped into a brutal world, and the goal is simple: survive and destroy everything that moves.
The music fits the tone. Dark, gritty, and moody. It’s not as aggressive as Mick Gordons work, and yeah, that edge is missed. But whats here still drives the action and matches the medieval hellscape vibe.
Just raw, satisfying violence without the noise. Also, this is the only horror game I can actually handle, because in this one, I’m the Monster.
If you want speed, look elsewhere. But if you want to feel like a medieval war machine stomping through hell, this Doom is for you. It’s slow, brutal, and ridiculously fun.
User: 76561198048889896
What if Diablo, Dark Souls, and DOOM met in a stone fortress? (I mean, visually — you get it, right?)
Forget Mars. Forget shitty tech labs. Now it's stone castles, ancient mechas, runic gates, and infernal mythos. The Dark Ages fuses gothic darkness with future fantasy in a brutal way.
The music isn’t as violently intense as something straight from Mick’s bloodied hands — not quite. But it still supports the action quite well.
The flow doesn’t quite match Eternal’s intensity, but it feels like a more refined version of DOOM 2016. It’s heavier, less about dizzying speed and constant dashing. But that doesn’t mean the excitement is gone or the momentum is dull — not at all. For me, it hits the sweet spot. It’s not exhausting, not sluggish. Just the right pace. In fact, it often feels like you’re playing a hack & slash game in first-person mode.
The visuals are magnificent — from gothic castles to siege scenes, from commanders kneeling at the demon-scarred front lines awaiting the Slayer’s arrival. The design of the giant mechs is striking, and the face-to-face, tooth-and-nail battles with titans are nothing short of spectacular. And there’s plenty of blood splatter, of course. It’s also well-optimized, with no interruptions to the flow.
This is exactly the kind of FPS experience I’ve been looking for. If you want a challenge — it’s here. If you want action blended with cinematic flair in insane doses — it’s here too. And best of all, it even gives you moments to catch your breath!
User: 76561198366246841
I didn't realised the importance of BGM in games until I heard (or didn't) it in this game.....
Mick is missed :(
User: 76561198108022905
Dopamine rush. Kind of steroid. Play with caution.
You kill demons in several ways. There’s also a story that enhances the experience, but you don’t really need a story to play this game. The rhythm and music are awesome but you will feel the absence of Mr Gordon.
It’s the best birthday activity for me. By the way, this is the only horror game I can play. (Because I am the monster here.)
User: 76561198142247081
“Hell is invading!”
Doom Slayer: Those poor bastards.
The Doom series is by far my favorite. Hats off to id for realising that Eternal was brilliant but the franchise needed to go in a new direction. I love how much effort went into this Doom game. The different game mechanics thanks to id really stand out. It's slower, tankier, and doesn't force me to constantly jump and dodge like in previous games.
User: 76561199539892651
It’s incredible to see ID software put out 3 completely different combat frameworks for a FPS in the last decade. Each game is different while being distinctly DOOM. Not many publishers take that kind of risk.
DOOM 2016 asked you to run and gun. DOOM Eternal asked you to jump and shoot. While DOOM The Dark Ages asks you to stand and fight. Imagine these 3 games were your kids. They are all different and You love them all equally for their unique qualities.
User: 76561198321181007
The gameplay is very solid, do not get me wrong. But I am on an RTX 3070 and the performance of this game REEKS because of the mandatory ray tracing. Save your money until ray tracing can be turned off or when the game goes on sale.
User: 76561199794253594
Doomed by the Dark Ages of Optimization
⭐☆☆☆☆
(Note: I have about 2 hours in but steam is showing a lot less because I switched to offline mode due to crashing)
AAA gaming in 2025 has officially gone to Hell, and not in the fun, shotgun-in-each-hand kind of way. I'm so tired of fighting the game before I can even fight in the game. Trying to play DOOM: The Dark Ages feels less like ripping and tearing and more like begging and praying that the game doesn't turn my PC into molten slag.
Look, I just want to enjoy a video game. I shouldn’t have to run tech support for an hour just to squeeze out a stuttery 45fps. I have good hardware. Like, stupidly good hardware. Most people would assume a 4090 and a 7900X would tear through a DOOM title considering that it's the original universal game that runs on everything. But nope. What used to be "plug and play" is now "tweak and pray." Owning high-end hardware doesn’t mean much when every new release tries to turn your rig into a sacrificial offering.
That said, if you've ever wanted to watch your GPU burst into flames while rendering a torch-lit corridor at 17fps, DOOM: The Dark Ages has you covered. Forget demons, your real enemy is the graphics settings menu, which might as well be the final boss. Every AAA game now needs DLSS and Frame Gen just to hit a desired framerate that's even close to what my monitor supports. It’s absurd—especially when the last two DOOM games were optimized so well. So who at id thought baking ray tracing into the engine permanently was a good idea? Whoever it was, they deserve to be trapped in a mirrored lava room where every surface reflects their mistakes.
I booted it up on “Ultra Nightmare” thinking it was a challenge mode—not realizing it was describing the optimization. There’s literally a preset called that. Bold choice. You can’t turn off ray tracing either. Even on “Low” settings I'm barely hitting 60fps natively, which also changes almost nothing visually, you’re stuck with ray tracing so aggressive it might as well be tracing your soul. The whole game looks like a demonic funhouse with RTX on cocaine. It’s like they cooked ray tracing into the engine with a Hellforge and now it’s fused at the molecular level.
It’s almost poetic. A game set in the Dark Ages ends up representing them in terms of modern tech. What’s next? A $70 "Performance Pass" that lets you turn off bloom?
But besides that how's the game actually play? Well, yes, the game is metal as hell. But look, we need to talk about the elephant in the blood-soaked throne room: they removed Glory Kills. Gone. Axed. The very mechanic that made DOOM 2016 and Eternal feel so visceral, so kinetic, so alive—ripped out like a Revenant’s spine. Glory Kills weren’t just for flair; they were the heart of the loop. The brutal ballet of staggering a demon, charging in with a spine-shattering finisher, and getting a reward for your aggression? That was pure game play genius. It kept the tempo fast, rewarded skill, and let you control the chaos. Now? You just charge and parry like you're playing some weird version of first person Sekiro. It sucks the fun of getting to see all of those gory and bloody finishers right out of the combat. For a game all about ripping and tearing, it’s wild how much less satisfying it feels to, well... rip and tear.
It's also missing a fundamental that made the first two Doom reentries an amazing audio experience. Mick Gordan. Let's not forget the real hellish saga behind the scenes. Remember the Mick Gordon debacle during DOOM Eternal? The man who gave us the iconic, pulse-pounding soundtrack was subjected to a development process that was, frankly, infernal. Gordon worked for months without pay, was excluded from key decisions, and was blindsided by the announcement of the official soundtrack before he even had a contract. When he finally did get to work on the OST, he was given a mere 29 days to complete it, only to find out that id Software had been working on an alternative version for six months without his knowledge. The final product included a mix of his tracks and poorly edited versions of his in-game music, leading to a public fallout that saw Gordon distancing himself from the project entirely. It's a stark reminder that the demons aren't just in the game—they're in the boardrooms too.
But wait! There's more! DRM: Kernel-level anti-cheat in a single-player game. Fantastic. Just what I needed! An angry daemon scanning my background processes while I try to rip and tear. Apparently, RGB lighting software is more dangerous than a baron of Hell now. My BIOS hasn’t been this insulted since I let Windows auto-update during a firmware flash.
I miss when you could just... buy a game from a respected company and expect it to be pretty good. We had that era. Now it's rolling dice with the odds against you while everyone points and laughs at you for pre-ordering a game in 2025.
Well I'm glad I did, because now I can warn some of you reading this to please stay away from this game. At least until they fix it 8 months from now when it's 75% off (Gotta love that)
At the end of the day, DOOM: The Dark Ages probably a genuinely fun game buried alive under the smoldering rubble of modern PC gaming sins. It doesn’t feel like I’m playing a shooter—it feels like I’m participating in an interpretive dance about the death of optimization.
If you listen closely while your PC wheezes, you can hear Carmack somewhere in the distance… screaming in binary.
Final Verdict:
DRM+RTX/10
They promised Rip and Tear — Instead I got Lag and Despair.
User: 76561198840727790
if you are having trouble with the game crashing at the start of the application ruinning go inside your device manager and disable intergraded graphics. that worked for me. until they fix it with an update
User: 76561198038931832
[h3]For those having trouble playing: Go into computer management and disable your integrated graphics, the issue should be fixed.[/h3]
Doomguy riding a cyber dragon while wielding a chainsaw shield and a flail.. so metal. They even put a gas pedal on the dragon. I'm sold.
Mick Gordon being absent for the production in music for this game is absolutely criminal.
Everything else is a 10/10